
<Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet">
 <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
  <Title>Audio script template</Title>
  <Author>Maëlenn Lumineau</Author>
  <LastAuthor>Domel</LastAuthor>
  <LastPrinted>2003-10-30T09:38:41Z</LastPrinted>
  <Created>2002-06-17T19:14:00Z</Created>
  <LastSaved>2013-03-01T06:38:32Z</LastSaved>
  <Company>Electronic Arts</Company>
  <Version>14.00</Version>
 </DocumentProperties>
 <OfficeDocumentSettings xmlns="urn:schemas-microsoft-com:office:office">
  <AllowPNG/>
 </OfficeDocumentSettings>
 <ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel">
  <SupBook>
   <Path>C:\DOCUME~1\jack\LOCALS~1\Temp\p4v\PC025 perforce 1666\data\Game02\Game\Languages\Copy of Dialog_Asset_List_Final_edit.xls</Path>
   <SheetName>DropDown</SheetName>
   <SheetName>Conversations</SheetName>
   <Xct>
    <Count>2</Count>
    <SheetIndex>0</SheetIndex>
    <Crn>
     <Row>6</Row>
     <ColFirst>0</ColFirst>
     <ColLast>4</ColLast>
     <Text>clean</Text>
     <Text>TV</Text>
     <Text>radio (disturbed) </Text>
     <Text>radio (low)</Text>
     <Text>radio (heavy)</Text>
    </Crn>
    <Crn>
     <Row>9</Row>
     <ColFirst>0</ColFirst>
     <ColLast>41</ColLast>
     <Text>Player</Text>
     <Text>Barnes</Text>
     <Text>Hawker</Text>
     <Text>Sykes</Text>
     <Text>Johnson</Text>
     <Text>Cortez</Text>
     <Text>Beck</Text>
     <Text>Miller</Text>
     <Text>Baxter</Text>
     <Text>American scientist</Text>
     <Text>Shark</Text>
     <Text>Chia</Text>
     <Text>Kirovski</Text>
     <Text>Michaels</Text>
     <Text>Chang</Text>
     <Text>Marine Soldier a</Text>
     <Text>Marine Soldier b</Text>
     <Text>Chinese Soldier a</Text>
     <Text>Chinese Soldier b</Text>
     <Text>Chinese Soldier c</Text>
     <Text>Chinese Soldier d</Text>
     <Text>Chinese Soldier e</Text>
     <Text>Chinese Soldier f</Text>
     <Text>Chinese Officer a</Text>
     <Text>Chinese Officer b</Text>
     <Text>Chinese Scientist a</Text>
     <Text>Chinese Scientist b</Text>
     <Text>Chinese Scientist Female a</Text>
     <Text>Chinese Scientist Female b</Text>
     <Text>Filmcrew Member</Text>
     <Text>Morrison</Text>
     <Text>C17 Pilot a</Text>
     <Text>C17 Pilot b</Text>
     <Text>Submarine Commander Davis</Text>
     <Text>Pilot (camera)</Text>
     <Text>Bridge officer 1</Text>
     <Text>Bridge officer 2</Text>
     <Text>Carrier deck guide</Text>
     <Text>Jet Pilot</Text>
     <Text>VTOL Pilot</Text>
     <Text>Commander (camera)</Text>
     <Text>Team Two (camera)</Text>
    </Crn>
   </Xct>
  </SupBook>
  <WindowHeight>12600</WindowHeight>
  <WindowWidth>14700</WindowWidth>
  <WindowTopX>-60</WindowTopX>
  <WindowTopY>-105</WindowTopY>
  <TabRatio>274</TabRatio>
  <RefModeR1C1/>
  <ProtectStructure>False</ProtectStructure>
  <ProtectWindows>False</ProtectWindows>
 </ExcelWorkbook>
 <Names>
  <NamedRange ss:Name="characters"/>
  <NamedRange ss:Name="type"/>
 </Names>
 <Worksheet ss:Name="Sheet1">
  <Names>
   <NamedRange ss:Name="bugnotes"/>
   <NamedRange ss:Name="Print_Area"/>
  </Names>
  <Table ss:ExpandedColumnCount="81" ss:ExpandedRowCount="1605">
   <Column/>
   <Column/>
   <Column/>
   <Column/>
   <Column/>
   <Column/>
   <Row>
    <Cell/>
    <Cell>
     <Data>KEY</Data>
    </Cell>
    <Cell>
     <Data>ORIGINAL TEXT</Data>
    </Cell>
    <Cell>
     <Data>TRANSLATED TEXT</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell/>
    <Cell/>
    <Cell>
     <Data>This contains text for subtitles. Use descriptive expressions like &lt;frantic laughter&gt; and ## for a new line.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Language Selection</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectLanguage</Data>
    </Cell>
    <Cell>
     <Data>select language</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_English</Data>
    </Cell>
    <Cell>
     <Data>English</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_German</Data>
    </Cell>
    <Cell>
     <Data>German</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Japanese</Data>
    </Cell>
    <Cell>
     <Data>Japanese</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2"/>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Menu</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MainMenu</Data>
    </Cell>
    <Cell>
     <Data>Main Menu</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MainMenu_c</Data>
    </Cell>
    <Cell>
     <Data>MAIN MENU</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SinglePlayer</Data>
    </Cell>
    <Cell>
     <Data>Single Player</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SinglePlayer_c</Data>
    </Cell>
    <Cell>
     <Data>SINGLE PLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Multiplayer</Data>
    </Cell>
    <Cell>
     <Data>Multiplayer</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Multiplayer_c</Data>
    </Cell>
    <Cell>
     <Data>MULTIPLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Options</Data>
    </Cell>
    <Cell>
     <Data>Options</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Options_c</Data>
    </Cell>
    <Cell>
     <Data>OPTIONS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC</Data>
    </Cell>
    <Cell>
     <Data>Downloadable Content</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC_c</Data>
    </Cell>
    <Cell>
     <Data>DOWNLOADABLE CONTENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC_X360</Data>
    </Cell>
    <Cell>
     <Data>Downloadable Content</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC_c_X360</Data>
    </Cell>
    <Cell>
     <Data>DOWNLOADABLE CONTENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC_PS3</Data>
    </Cell>
    <Cell>
     <Data>Downloadable Content</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC_c_PS3</Data>
    </Cell>
    <Cell>
     <Data>DOWNLOADABLE CONTENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Extras</Data>
    </Cell>
    <Cell>
     <Data>Extras</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Extras_c</Data>
    </Cell>
    <Cell>
     <Data>EXTRAS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Credits</Data>
    </Cell>
    <Cell>
     <Data>Credits</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Credits_c</Data>
    </Cell>
    <Cell>
     <Data>CREDITS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitGame</Data>
    </Cell>
    <Cell>
     <Data>Quit Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitGame_c</Data>
    </Cell>
    <Cell>
     <Data>QUIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StoryMode</Data>
    </Cell>
    <Cell>
     <Data>Story Mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StoryMode_c</Data>
    </Cell>
    <Cell>
     <Data>STORY MODE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Secrets</Data>
    </Cell>
    <Cell>
     <Data>Secrets</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Secrets_c</Data>
    </Cell>
    <Cell>
     <Data>SECRETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PersonalStats</Data>
    </Cell>
    <Cell>
     <Data>Personal Stats</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PersonalStats_c</Data>
    </Cell>
    <Cell>
     <Data>PERSONAL STATS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LoadGame</Data>
    </Cell>
    <Cell>
     <Data>Load last checkpoint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LoadGame_c</Data>
    </Cell>
    <Cell>
     <Data>LOAD LAST CHECKPOINT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Back</Data>
    </Cell>
    <Cell>
     <Data>Back</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Back_c</Data>
    </Cell>
    <Cell>
     <Data>BACK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Internet</Data>
    </Cell>
    <Cell>
     <Data>Internet</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Internet_c</Data>
    </Cell>
    <Cell>
     <Data>INTERNET</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Lan</Data>
    </Cell>
    <Cell>
     <Data>Lan</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Lan_c</Data>
    </Cell>
    <Cell>
     <Data>LAN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Audio</Data>
    </Cell>
    <Cell>
     <Data>Audio</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Audio_c</Data>
    </Cell>
    <Cell>
     <Data>AUDIO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Video</Data>
    </Cell>
    <Cell>
     <Data>Video</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Video_c</Data>
    </Cell>
    <Cell>
     <Data>VIDEO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Controls</Data>
    </Cell>
    <Cell>
     <Data>Controls</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Controls_c</Data>
    </Cell>
    <Cell>
     <Data>CONTROLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Continue</Data>
    </Cell>
    <Cell>
     <Data>Continue</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Continue_c</Data>
    </Cell>
    <Cell>
     <Data>CONTINUE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ChooseChapter</Data>
    </Cell>
    <Cell>
     <Data>Select Mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ChooseChapter_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT MISSION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NewGame</Data>
    </Cell>
    <Cell>
     <Data>New Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NewGame_c</Data>
    </Cell>
    <Cell>
     <Data>NEW GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Next</Data>
    </Cell>
    <Cell>
     <Data>Next</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Next_c</Data>
    </Cell>
    <Cell>
     <Data>NEXT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Previous</Data>
    </Cell>
    <Cell>
     <Data>Previous</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Previous_c</Data>
    </Cell>
    <Cell>
     <Data>PREVIOUS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Load</Data>
    </Cell>
    <Cell>
     <Data>Load</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Load_c</Data>
    </Cell>
    <Cell>
     <Data>LOAD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Delete</Data>
    </Cell>
    <Cell>
     <Data>Delete</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Delete_c</Data>
    </Cell>
    <Cell>
     <Data>DELETE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickGame</Data>
    </Cell>
    <Cell>
     <Data>Quick Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickGame_c</Data>
    </Cell>
    <Cell>
     <Data>QUICK GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CustomGame</Data>
    </Cell>
    <Cell>
     <Data>Custom Match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CustomGame_c</Data>
    </Cell>
    <Cell>
     <Data>CUSTOM MATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CreateGame</Data>
    </Cell>
    <Cell>
     <Data>Create Server</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CreateGame_c</Data>
    </Cell>
    <Cell>
     <Data>CREATE SERVER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Statistics</Data>
    </Cell>
    <Cell>
     <Data>Leaderboards</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Statistics_c</Data>
    </Cell>
    <Cell>
     <Data>LEADERBOARDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FindGame</Data>
    </Cell>
    <Cell>
     <Data>Server Browser</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FindGame_c</Data>
    </Cell>
    <Cell>
     <Data>SERVER BROWSER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_JoinGame</Data>
    </Cell>
    <Cell>
     <Data>Join Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_JoinGame_c</Data>
    </Cell>
    <Cell>
     <Data>JOIN GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PrivateGame</Data>
    </Cell>
    <Cell>
     <Data>Private Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PrivateGame_c</Data>
    </Cell>
    <Cell>
     <Data>PRIVATE GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accept</Data>
    </Cell>
    <Cell>
     <Data>Accept</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accept_c</Data>
    </Cell>
    <Cell>
     <Data>ACCEPT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Default</Data>
    </Cell>
    <Cell>
     <Data>Default</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Default_c</Data>
    </Cell>
    <Cell>
     <Data>DEFAULT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Default_Alternative</Data>
    </Cell>
    <Cell>
     <Data>Default 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Default_Alternative_c</Data>
    </Cell>
    <Cell>
     <Data>DEFAULT 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Cancel</Data>
    </Cell>
    <Cell>
     <Data>Cancel</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Cancel_c</Data>
    </Cell>
    <Cell>
     <Data>CANCEL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BestPerformance</Data>
    </Cell>
    <Cell>
     <Data>Best Performance</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BestPerformance_c</Data>
    </Cell>
    <Cell>
     <Data>BEST PERFORMANCE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Balanced</Data>
    </Cell>
    <Cell>
     <Data>Balanced</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Balanced_c</Data>
    </Cell>
    <Cell>
     <Data>BALANCED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BestQuality</Data>
    </Cell>
    <Cell>
     <Data>Best Quality</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BestQuality_c</Data>
    </Cell>
    <Cell>
     <Data>BEST QUALITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Easy</Data>
    </Cell>
    <Cell>
     <Data>Casual</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Easy_c</Data>
    </Cell>
    <Cell>
     <Data>CASUAL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Easy_desc</Data>
    </Cell>
    <Cell>
     <Data>Introduce yourself to Sniping in a more relaxed, less intense way as you learn how the game works while still having fun. The enemies will be more forgiving and you will have more time to react in certain combat situations. You will also benefit from an array of in-game hints, both tactical and gameplay-wise. A red-dot on your target will help you indicate the point of bullet impact. Stealth and teamwork with your spotter will benefit your gameplay experience.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Medium</Data>
    </Cell>
    <Cell>
     <Data>Medium</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Medium_c</Data>
    </Cell>
    <Cell>
     <Data>MEDIUM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Normal</Data>
    </Cell>
    <Cell>
     <Data>Normal</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Normal_c</Data>
    </Cell>
    <Cell>
     <Data>NORMAL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Normal_desc</Data>
    </Cell>
    <Cell>
     <Data>Experience gameplay that is well balanced and delivers a more intense sniper experience. Enemies will react quicker and more aggressively, so careful planning before taking action will be required. All of the in-game hints and features present on “Casual” mode will still be at your disposal including the red-dot bullet impact indicator. Stealth and teamwork with your spotter are paramount.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hard</Data>
    </Cell>
    <Cell>
     <Data>Expert</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hard_c</Data>
    </Cell>
    <Cell>
     <Data>EXPERT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hard_desc</Data>
    </Cell>
    <Cell>
     <Data>This mode is designed for the most seasoned Snipers. You will receive a minimum number of hints while on your mission. Enemies’ heightened senses will test your resolve, tactics and reflexes at every step. The red-dot bullet impact indicator will not be available, so wind and distance must be assessed by you on every shot. If you’re up for a real Sniping challenge, where every single shot counts and where one mistake could cost you your life, this is the mode you’re looking for.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Keyboard</Data>
    </Cell>
    <Cell>
     <Data>Keyboard</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Keyboard_c</Data>
    </Cell>
    <Cell>
     <Data>KEYBOARD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mouse</Data>
    </Cell>
    <Cell>
     <Data>Mouse</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mouse_c</Data>
    </Cell>
    <Cell>
     <Data>MOUSE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Controller</Data>
    </Cell>
    <Cell>
     <Data>Controller</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Controller_c</Data>
    </Cell>
    <Cell>
     <Data>CONTROLLER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectCampaign</Data>
    </Cell>
    <Cell>
     <Data>Select Campaign</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectCampaign_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT CAMPAIGN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Yes</Data>
    </Cell>
    <Cell>
     <Data>Yes</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Yes_c</Data>
    </Cell>
    <Cell>
     <Data>YES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_No</Data>
    </Cell>
    <Cell>
     <Data>No</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_No_c</Data>
    </Cell>
    <Cell>
     <Data>NO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ok</Data>
    </Cell>
    <Cell>
     <Data>Ok</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ok_c</Data>
    </Cell>
    <Cell>
     <Data>OK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Retry</Data>
    </Cell>
    <Cell>
     <Data>Retry</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Retry_c</Data>
    </Cell>
    <Cell>
     <Data>RETRY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ignore</Data>
    </Cell>
    <Cell>
     <Data>Ignore</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ignore_c</Data>
    </Cell>
    <Cell>
     <Data>IGNORE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitTitle</Data>
    </Cell>
    <Cell>
     <Data>Quit Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitTitle_c</Data>
    </Cell>
    <Cell>
     <Data>QUIT GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitQuestion</Data>
    </Cell>
    <Cell>
     <Data>Do you really want to quit the game?</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitQuestion_c</Data>
    </Cell>
    <Cell>
     <Data>DO YOU REALLY WANT TO QUIT THE GAME?</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AvailableMaps</Data>
    </Cell>
    <Cell>
     <Data>Available Maps</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AvailableMaps_c</Data>
    </Cell>
    <Cell>
     <Data>AVAILABLE MAPS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectedMaps</Data>
    </Cell>
    <Cell>
     <Data>Selected Maps</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectedMaps_c</Data>
    </Cell>
    <Cell>
     <Data>SELECTED MAPS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Select</Data>
    </Cell>
    <Cell>
     <Data>Select</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Select_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Play</Data>
    </Cell>
    <Cell>
     <Data>Play</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Play_c</Data>
    </Cell>
    <Cell>
     <Data>PLAY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Range</Data>
    </Cell>
    <Cell>
     <Data>Range:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Range_c</Data>
    </Cell>
    <Cell>
     <Data>RANGE:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Noise</Data>
    </Cell>
    <Cell>
     <Data>Noise:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Noise_c</Data>
    </Cell>
    <Cell>
     <Data>NOISE:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Damage</Data>
    </Cell>
    <Cell>
     <Data>Damage:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Damage_c</Data>
    </Cell>
    <Cell>
     <Data>DAMAGE:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectWeapon</Data>
    </Cell>
    <Cell>
     <Data>Select Weapon</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectWeapon_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Game</Data>
    </Cell>
    <Cell>
     <Data>Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Game_c</Data>
    </Cell>
    <Cell>
     <Data>GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Subtitles</Data>
    </Cell>
    <Cell>
     <Data>Subtitles</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Subtitles_c</Data>
    </Cell>
    <Cell>
     <Data>SUBTITLES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Resume</Data>
    </Cell>
    <Cell>
     <Data>Resume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Resume_c</Data>
    </Cell>
    <Cell>
     <Data>RESUME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Restart</Data>
    </Cell>
    <Cell>
     <Data>Restart mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Restart_c</Data>
    </Cell>
    <Cell>
     <Data>RESTART MISSION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickLoadGame</Data>
    </Cell>
    <Cell>
     <Data>Load last checkpoint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickLoadGame_c</Data>
    </Cell>
    <Cell>
     <Data>LOAD LAST CHECKPOINT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickSaveGame</Data>
    </Cell>
    <Cell>
     <Data>Save</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickSaveGame_c</Data>
    </Cell>
    <Cell>
     <Data>SAVE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Loading</Data>
    </Cell>
    <Cell>
     <Data>Loading</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Loading_c</Data>
    </Cell>
    <Cell>
     <Data>LOADING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_IngameMenu</Data>
    </Cell>
    <Cell>
     <Data>Paused</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_IngameMenu_c</Data>
    </Cell>
    <Cell>
     <Data>PAUSED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ingame_MP_Menu</Data>
    </Cell>
    <Cell>
     <Data>Menu</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ingame_MP_Menu_c</Data>
    </Cell>
    <Cell>
     <Data>MENU</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Custom</Data>
    </Cell>
    <Cell>
     <Data>Custom</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Custom_c</Data>
    </Cell>
    <Cell>
     <Data>CUSTOM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_General</Data>
    </Cell>
    <Cell>
     <Data>General</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_General_c</Data>
    </Cell>
    <Cell>
     <Data>GENERAL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Detailed</Data>
    </Cell>
    <Cell>
     <Data>Detailed</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Detailed_c</Data>
    </Cell>
    <Cell>
     <Data>DETAILED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mission</Data>
    </Cell>
    <Cell>
     <Data>Mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mission_c</Data>
    </Cell>
    <Cell>
     <Data>MISSION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Weapon</Data>
    </Cell>
    <Cell>
     <Data>Weapon</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Weapon_c</Data>
    </Cell>
    <Cell>
     <Data>WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Southpaw</Data>
    </Cell>
    <Cell>
     <Data>Southpaw</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Southpaw_c</Data>
    </Cell>
    <Cell>
     <Data>SOUTHPAW</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Southpaw_Alternative</Data>
    </Cell>
    <Cell>
     <Data>Southpaw 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Southpaw_Alternative_c</Data>
    </Cell>
    <Cell>
     <Data>SOUTHPAW 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionUnassigned</Data>
    </Cell>
    <Cell>
     <Data>Unassigned</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionUnassigned_c</Data>
    </Cell>
    <Cell>
     <Data>UNASSIGNED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_On</Data>
    </Cell>
    <Cell>
     <Data>On</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_On_c</Data>
    </Cell>
    <Cell>
     <Data>ON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Off</Data>
    </Cell>
    <Cell>
     <Data>Off</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Off_c</Data>
    </Cell>
    <Cell>
     <Data>OFF</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Basic</Data>
    </Cell>
    <Cell>
     <Data>Basic</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Basic_c</Data>
    </Cell>
    <Cell>
     <Data>BASIC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Advanced</Data>
    </Cell>
    <Cell>
     <Data>Advanced</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Advanced_c</Data>
    </Cell>
    <Cell>
     <Data>ADVANCED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Gamma</Data>
    </Cell>
    <Cell>
     <Data>Gamma</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Gamma_c</Data>
    </Cell>
    <Cell>
     <Data>GAMMA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Low</Data>
    </Cell>
    <Cell>
     <Data>Low</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Low_c</Data>
    </Cell>
    <Cell>
     <Data>LOW</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_High</Data>
    </Cell>
    <Cell>
     <Data>High</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_High_c</Data>
    </Cell>
    <Cell>
     <Data>HIGH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Apply</Data>
    </Cell>
    <Cell>
     <Data>Apply</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Apply_c</Data>
    </Cell>
    <Cell>
     <Data>APPLY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ApplyTitle_c</Data>
    </Cell>
    <Cell>
     <Data>SETTINGS MODIFIED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Reset</Data>
    </Cell>
    <Cell>
     <Data>Reset</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Reset_c</Data>
    </Cell>
    <Cell>
     <Data>RESET</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameEffects</Data>
    </Cell>
    <Cell>
     <Data>Ingame Effects</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameEffects_c</Data>
    </Cell>
    <Cell>
     <Data>INGAME EFFECTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameEffects_h</Data>
    </Cell>
    <Cell>
     <Data>Set ingame effects&apos; quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ObjectDetail</Data>
    </Cell>
    <Cell>
     <Data>Object Detail</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ObjectDetail_c</Data>
    </Cell>
    <Cell>
     <Data>OBJECT DETAIL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ObjectDetail_h</Data>
    </Cell>
    <Cell>
     <Data>Set object detail.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Particles</Data>
    </Cell>
    <Cell>
     <Data>Particles</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Particles_c</Data>
    </Cell>
    <Cell>
     <Data>PARTICLES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Particles_h</Data>
    </Cell>
    <Cell>
     <Data>Set particles quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Physics</Data>
    </Cell>
    <Cell>
     <Data>Physics</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Physics_c</Data>
    </Cell>
    <Cell>
     <Data>PHYSICS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Physics_h</Data>
    </Cell>
    <Cell>
     <Data>Set physics quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PostProcessing</Data>
    </Cell>
    <Cell>
     <Data>Post Processing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PostProcessing_c</Data>
    </Cell>
    <Cell>
     <Data>POST PROCESSING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PostProcessing_h</Data>
    </Cell>
    <Cell>
     <Data>Set post processing quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Quality</Data>
    </Cell>
    <Cell>
     <Data>Shader Quality</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Quality_c</Data>
    </Cell>
    <Cell>
     <Data>SHADER QUALITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Quality_h</Data>
    </Cell>
    <Cell>
     <Data>Set shader quality on materials.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shading</Data>
    </Cell>
    <Cell>
     <Data>Shading</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shading_c</Data>
    </Cell>
    <Cell>
     <Data>SHADING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shading_h</Data>
    </Cell>
    <Cell>
     <Data>Set shading quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shadows</Data>
    </Cell>
    <Cell>
     <Data>Shadows</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shadows_c</Data>
    </Cell>
    <Cell>
     <Data>SHADOWS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shadows_h</Data>
    </Cell>
    <Cell>
     <Data>Set the quality of shadows cast by objects.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Texture</Data>
    </Cell>
    <Cell>
     <Data>Textures</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Texture_c</Data>
    </Cell>
    <Cell>
     <Data>TEXTURES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Texture_h</Data>
    </Cell>
    <Cell>
     <Data>Set texture quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VolumetricEffects</Data>
    </Cell>
    <Cell>
     <Data>Volumetric Effects</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VolumetricEffects_c</Data>
    </Cell>
    <Cell>
     <Data>VOLUMETRIC EFFECTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VolumetricEffects_h</Data>
    </Cell>
    <Cell>
     <Data>Set volumetric effects quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Water</Data>
    </Cell>
    <Cell>
     <Data>Water</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Water_c</Data>
    </Cell>
    <Cell>
     <Data>WATER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Water_h</Data>
    </Cell>
    <Cell>
     <Data>Set water quality.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VeryHigh</Data>
    </Cell>
    <Cell>
     <Data>Very High</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VeryHigh_c</Data>
    </Cell>
    <Cell>
     <Data>VERY HIGH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StartGame</Data>
    </Cell>
    <Cell>
     <Data>Start Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StartGame_c</Data>
    </Cell>
    <Cell>
     <Data>START GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameTitle</Data>
    </Cell>
    <Cell>
     <Data>Sniper Ghost Warrior 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameTitle_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER GHOST WARRIOR 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC0Title</Data>
    </Cell>
    <Cell>
     <Data>Sniper Ghost Warrior 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC0Title_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER GHOST WARRIOR 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC1Title</Data>
    </Cell>
    <Cell>
     <Data>Siberian Strike</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC1Title_c</Data>
    </Cell>
    <Cell>
     <Data>SIBERIAN STRIKE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC1Title_desc</Data>
    </Cell>
    <Cell>
     <Data>Cole Anderson and Diaz investigate intel of a WMD being developed in Siberia in this exciting prequel to the SGW2 campaign.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC2Title</Data>
    </Cell>
    <Cell>
     <Data>Multiplayer Expansion Pack</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC2Title_c</Data>
    </Cell>
    <Cell>
     <Data>MULTIPLAYER EXPANSION PACK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC2Title_desc</Data>
    </Cell>
    <Cell>
     <Data>Contains 2 new modes: Deathmatch and Squad DM, 2 maps for SDM, 1 for DM and 1 for TDM, new weapons: AS50, ASW338 and M40A3.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TacticsVid</Data>
    </Cell>
    <Cell>
     <Data>Sniper Tactics</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TacticsVid_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER TACTICS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TacticsVid_h</Data>
    </Cell>
    <Cell>
     <Data>Watch the sniper tactics videos that exmplain the game&apos;s features in more detail.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Alarm</Data>
    </Cell>
    <Cell>
     <Data>Alarms and enemy behavior</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Alarm_c</Data>
    </Cell>
    <Cell>
     <Data>ALARMS AND ENEMY BEHAVIOR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Alarm_h</Data>
    </Cell>
    <Cell>
     <Data>Watch how triggering alarms affects your game.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Ballistics</Data>
    </Cell>
    <Cell>
     <Data>Ballistics</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Ballistics_c</Data>
    </Cell>
    <Cell>
     <Data>BALLISTICS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Ballistics_h</Data>
    </Cell>
    <Cell>
     <Data>Watch how environmental conditions and shooting technique affect your aim.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Binoculars</Data>
    </Cell>
    <Cell>
     <Data>Using binoculars</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Binoculars_c</Data>
    </Cell>
    <Cell>
     <Data>USING BINOCULARS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Binoculars_h</Data>
    </Cell>
    <Cell>
     <Data>Watch tips on how to make the most of your binoculars while on enemy territory.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Medkits</Data>
    </Cell>
    <Cell>
     <Data>Medkits</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Medkits_c</Data>
    </Cell>
    <Cell>
     <Data>MEDKITS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Medkits_h</Data>
    </Cell>
    <Cell>
     <Data>Watch how and when to employ field dressing while on enemy territory.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Nightvision</Data>
    </Cell>
    <Cell>
     <Data>Night / Thermal vision</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Nightvision_c</Data>
    </Cell>
    <Cell>
     <Data>NIGHT / THERMAL VISION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Nightvision_h</Data>
    </Cell>
    <Cell>
     <Data>Watch how to make the most of NODs (Night Vision Devices) while on enemy territory.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Thermalvision</Data>
    </Cell>
    <Cell>
     <Data>Thermal Vision</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Thermalvision_c</Data>
    </Cell>
    <Cell>
     <Data>THERMAL VISION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Thermalvision_h</Data>
    </Cell>
    <Cell>
     <Data>Watch how to make the most of NODs (Night Vision Devices) while on enemy territory.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Stealth</Data>
    </Cell>
    <Cell>
     <Data>Stealth</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Stealth_c</Data>
    </Cell>
    <Cell>
     <Data>STEALTH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tactics_Stealth_h</Data>
    </Cell>
    <Cell>
     <Data>Watch how to successfully employ stealth in varied engagement scenarios.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mode</Data>
    </Cell>
    <Cell>
     <Data>Mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mode_c</Data>
    </Cell>
    <Cell>
     <Data>MODE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hardcore</Data>
    </Cell>
    <Cell>
     <Data>Hardcore</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hardcore_c</Data>
    </Cell>
    <Cell>
     <Data>HARDCORE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Maps</Data>
    </Cell>
    <Cell>
     <Data>Maps</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Maps_c</Data>
    </Cell>
    <Cell>
     <Data>MAPS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Region</Data>
    </Cell>
    <Cell>
     <Data>Region</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Region_c</Data>
    </Cell>
    <Cell>
     <Data>REGION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Asia</Data>
    </Cell>
    <Cell>
     <Data>Asia</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Asia_c</Data>
    </Cell>
    <Cell>
     <Data>ASIA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Europe</Data>
    </Cell>
    <Cell>
     <Data>Europe</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Europe_c</Data>
    </Cell>
    <Cell>
     <Data>EUROPE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_USA</Data>
    </Cell>
    <Cell>
     <Data>USA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_USA_c</Data>
    </Cell>
    <Cell>
     <Data>USA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Players</Data>
    </Cell>
    <Cell>
     <Data>Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Players_c</Data>
    </Cell>
    <Cell>
     <Data>PLAYERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_4Players</Data>
    </Cell>
    <Cell>
     <Data>4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_4Players_c</Data>
    </Cell>
    <Cell>
     <Data>4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_6Players</Data>
    </Cell>
    <Cell>
     <Data>6</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_6Players_c</Data>
    </Cell>
    <Cell>
     <Data>6</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_8Players</Data>
    </Cell>
    <Cell>
     <Data>8</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_8Players_c</Data>
    </Cell>
    <Cell>
     <Data>8</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_10Players</Data>
    </Cell>
    <Cell>
     <Data>10</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_10Players_c</Data>
    </Cell>
    <Cell>
     <Data>10</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_12Players</Data>
    </Cell>
    <Cell>
     <Data>12</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_12Players_c</Data>
    </Cell>
    <Cell>
     <Data>12</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Deathmatch</Data>
    </Cell>
    <Cell>
     <Data>Deathmatch</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Deathmatch_c</Data>
    </Cell>
    <Cell>
     <Data>DEATHMATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TeamDeathmatch</Data>
    </Cell>
    <Cell>
     <Data>Team Deathmatch</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TeamDeathmatch_c</Data>
    </Cell>
    <Cell>
     <Data>TEAM DEATHMATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathmatch</Data>
    </Cell>
    <Cell>
     <Data>Squad Deathmatch</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathmatch_c</Data>
    </Cell>
    <Cell>
     <Data>SQUAD DEATHMATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGBasic</Data>
    </Cell>
    <Cell>
     <Data>Basic</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGBasic_c</Data>
    </Cell>
    <Cell>
     <Data>BASIC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGAdvanced</Data>
    </Cell>
    <Cell>
     <Data>Advanced</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGAdvanced_c</Data>
    </Cell>
    <Cell>
     <Data>ADVANCED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGPassword</Data>
    </Cell>
    <Cell>
     <Data>Password</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGPassword_c</Data>
    </Cell>
    <Cell>
     <Data>PASSWORD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGPlay</Data>
    </Cell>
    <Cell>
     <Data>Play</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGPlay_c</Data>
    </Cell>
    <Cell>
     <Data>PLAY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TeamBalance</Data>
    </Cell>
    <Cell>
     <Data>Team balance</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TeamBalance_c</Data>
    </Cell>
    <Cell>
     <Data>TEAM BALANCE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KillCam</Data>
    </Cell>
    <Cell>
     <Data>Kill Cam</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KillCam_c</Data>
    </Cell>
    <Cell>
     <Data>KILL CAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EnemyTags</Data>
    </Cell>
    <Cell>
     <Data>Enemy tags</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EnemyTags_c</Data>
    </Cell>
    <Cell>
     <Data>ENEMY TAGS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ranked</Data>
    </Cell>
    <Cell>
     <Data>Ranked</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ranked_c</Data>
    </Cell>
    <Cell>
     <Data>RANKED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FriendlyFire</Data>
    </Cell>
    <Cell>
     <Data>Friendly fire</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FriendlyFire_c</Data>
    </Cell>
    <Cell>
     <Data>FRIENDLY FIRE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGWindAssist</Data>
    </Cell>
    <Cell>
     <Data>Wind assist</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGWindAssist_c</Data>
    </Cell>
    <Cell>
     <Data>WIND ASSIST</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MinPlayers</Data>
    </Cell>
    <Cell>
     <Data>Minimum players to start</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MinPlayers_c</Data>
    </Cell>
    <Cell>
     <Data>MINIMUM PLAYERS TO START</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_WinCond</Data>
    </Cell>
    <Cell>
     <Data>Win conditions</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_WinCond_c</Data>
    </Cell>
    <Cell>
     <Data>WIN CONDITIONS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RoundsPerMap</Data>
    </Cell>
    <Cell>
     <Data>Rounds</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RoundsPerMap_c</Data>
    </Cell>
    <Cell>
     <Data>ROUNDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayerHealth</Data>
    </Cell>
    <Cell>
     <Data>Player health in %</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayerHealth_c</Data>
    </Cell>
    <Cell>
     <Data>PLAYER HEALTH IN %</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BulletDamage</Data>
    </Cell>
    <Cell>
     <Data>Bullet damage in %</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BulletDamage_c</Data>
    </Cell>
    <Cell>
     <Data>BULLET DAMAGE IN %</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TeamKill</Data>
    </Cell>
    <Cell>
     <Data>Maximum allowed team kills</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TeamKill_c</Data>
    </Cell>
    <Cell>
     <Data>MAXIMUM ALLOWED TEAM KILLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGDescription</Data>
    </Cell>
    <Cell>
     <Data>Description</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGDescription_c</Data>
    </Cell>
    <Cell>
     <Data>DESCRIPTION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DefaultServerDescription</Data>
    </Cell>
    <Cell>
     <Data>Default server description</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Filters</Data>
    </Cell>
    <Cell>
     <Data>Filters</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Filters_c</Data>
    </Cell>
    <Cell>
     <Data>FILTERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Join</Data>
    </Cell>
    <Cell>
     <Data>Join</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Join_c</Data>
    </Cell>
    <Cell>
     <Data>JOIN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Refresh</Data>
    </Cell>
    <Cell>
     <Data>Refresh</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Refresh_c</Data>
    </Cell>
    <Cell>
     <Data>REFRESH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ServerName</Data>
    </Cell>
    <Cell>
     <Data>Server</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ServerName_c</Data>
    </Cell>
    <Cell>
     <Data>SERVER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MapName</Data>
    </Cell>
    <Cell>
     <Data>Map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MapName_c</Data>
    </Cell>
    <Cell>
     <Data>MAP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ping</Data>
    </Cell>
    <Cell>
     <Data>Ping</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Ping_c</Data>
    </Cell>
    <Cell>
     <Data>PING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MaxPing</Data>
    </Cell>
    <Cell>
     <Data>Max Ping:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MaxPing_c</Data>
    </Cell>
    <Cell>
     <Data>MAX PING:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Any</Data>
    </Cell>
    <Cell>
     <Data>Any</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Any_c</Data>
    </Cell>
    <Cell>
     <Data>ANY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsExperience</Data>
    </Cell>
    <Cell>
     <Data>Score</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsExperience_c</Data>
    </Cell>
    <Cell>
     <Data>SCORE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsKillDeaths</Data>
    </Cell>
    <Cell>
     <Data>K/D</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsTopKills</Data>
    </Cell>
    <Cell>
     <Data>Top Kills</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsTopKills_c</Data>
    </Cell>
    <Cell>
     <Data>TOP KILLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsAccuracy</Data>
    </Cell>
    <Cell>
     <Data>Accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StatsAccuracy_c</Data>
    </Cell>
    <Cell>
     <Data>ACCURACY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BasicVideo</Data>
    </Cell>
    <Cell>
     <Data>Basic Video</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BasicVideo_c</Data>
    </Cell>
    <Cell>
     <Data>BASIC VIDEO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AdvancedVideo</Data>
    </Cell>
    <Cell>
     <Data>Advanced Video</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AdvancedVideo_c</Data>
    </Cell>
    <Cell>
     <Data>ADVANCED VIDEO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Name</Data>
    </Cell>
    <Cell>
     <Data>Online ID</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Name_c</Data>
    </Cell>
    <Cell>
     <Data>ONLINE ID</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Name_PS3</Data>
    </Cell>
    <Cell>
     <Data>Online ID</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Name_c_PS3</Data>
    </Cell>
    <Cell>
     <Data>ONLINE ID</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Name_X360</Data>
    </Cell>
    <Cell>
     <Data>gamertag</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Name_c_X360</Data>
    </Cell>
    <Cell>
     <Data>GAMERTAG</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CheckingDLC</Data>
    </Cell>
    <Cell>
     <Data>Please wait; checking for installed downloadable content</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CheckingDLC_c</Data>
    </Cell>
    <Cell>
     <Data>PLEASE WAIT; CHECKING FOR INSTALLED DOWNLOADABLE CONTENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Points</Data>
    </Cell>
    <Cell>
     <Data>Points</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Points_c</Data>
    </Cell>
    <Cell>
     <Data>POINTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Matches</Data>
    </Cell>
    <Cell>
     <Data>Matches</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Matches_c</Data>
    </Cell>
    <Cell>
     <Data>MATCHES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_WLRatio</Data>
    </Cell>
    <Cell>
     <Data>Win/Lose Ratio</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_WLRatio_c</Data>
    </Cell>
    <Cell>
     <Data>WIN/LOSE RATIO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayTime</Data>
    </Cell>
    <Cell>
     <Data>Play Time</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayTime_c</Data>
    </Cell>
    <Cell>
     <Data>PLAY TIME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PreviousPage</Data>
    </Cell>
    <Cell>
     <Data>Previous Page</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PreviousPage_c</Data>
    </Cell>
    <Cell>
     <Data>PREVIOUS PAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NextPage</Data>
    </Cell>
    <Cell>
     <Data>Next Page</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NextPage_c</Data>
    </Cell>
    <Cell>
     <Data>NEXT PAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Top</Data>
    </Cell>
    <Cell>
     <Data>Show Top</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Top_c</Data>
    </Cell>
    <Cell>
     <Data>SHOW TOP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Player</Data>
    </Cell>
    <Cell>
     <Data>My Score</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Player_c</Data>
    </Cell>
    <Cell>
     <Data>MY SCORE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Index</Data>
    </Cell>
    <Cell>
     <Data>Index</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Index_c</Data>
    </Cell>
    <Cell>
     <Data>INDEX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Kills</Data>
    </Cell>
    <Cell>
     <Data>Kills</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Kills_c</Data>
    </Cell>
    <Cell>
     <Data>KILLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Deaths</Data>
    </Cell>
    <Cell>
     <Data>Deaths</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Deaths_c</Data>
    </Cell>
    <Cell>
     <Data>DEATHS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Headshots</Data>
    </Cell>
    <Cell>
     <Data>Headshots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Headshots_c</Data>
    </Cell>
    <Cell>
     <Data>HEADSHOTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KDRatio</Data>
    </Cell>
    <Cell>
     <Data>Kill/Death Ratio</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KDRatio_c</Data>
    </Cell>
    <Cell>
     <Data>KILL/DEATH RATIO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accuracy</Data>
    </Cell>
    <Cell>
     <Data>Accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accuracy_c</Data>
    </Cell>
    <Cell>
     <Data>ACCURACY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shots</Data>
    </Cell>
    <Cell>
     <Data>Shots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Shots_c</Data>
    </Cell>
    <Cell>
     <Data>SHOTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hits</Data>
    </Cell>
    <Cell>
     <Data>Hits</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hits_c</Data>
    </Cell>
    <Cell>
     <Data>HITS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MusicVol</Data>
    </Cell>
    <Cell>
     <Data>Music Volume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EffectsVol</Data>
    </Cell>
    <Cell>
     <Data>Effects Volume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DialoguesVol</Data>
    </Cell>
    <Cell>
     <Data>Dialogues Volume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MoveSensitivity</Data>
    </Cell>
    <Cell>
     <Data>Move Sensitivity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LookSensitivity</Data>
    </Cell>
    <Cell>
     <Data>Look Sensitivity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InvertX</Data>
    </Cell>
    <Cell>
     <Data>Invert X</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InvertY</Data>
    </Cell>
    <Cell>
     <Data>Invert Y</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Vibration</Data>
    </Cell>
    <Cell>
     <Data>Vibration</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Layout</Data>
    </Cell>
    <Cell>
     <Data>Layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MouseSensitivity</Data>
    </Cell>
    <Cell>
     <Data>Mouse Sensitivity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InvertMouse</Data>
    </Cell>
    <Cell>
     <Data>Invert Mouse</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Blood</Data>
    </Cell>
    <Cell>
     <Data>Blood</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Resolution</Data>
    </Cell>
    <Cell>
     <Data>Resolution</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Fullscreen</Data>
    </Cell>
    <Cell>
     <Data>Fullscreen</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Vsync</Data>
    </Cell>
    <Cell>
     <Data>V-Sync</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SystemSpec</Data>
    </Cell>
    <Cell>
     <Data>Graphics Quality</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AimAssist</Data>
    </Cell>
    <Cell>
     <Data>Target Assist</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Gravity</Data>
    </Cell>
    <Cell>
     <Data>Gravity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Wind</Data>
    </Cell>
    <Cell>
     <Data>Wind</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Slowmo</Data>
    </Cell>
    <Cell>
     <Data>Hold Breath</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Damage_NG</Data>
    </Cell>
    <Cell>
     <Data>AI Damage</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accuracy_NG</Data>
    </Cell>
    <Cell>
     <Data>AI Accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AccuracyDelay</Data>
    </Cell>
    <Cell>
     <Data>AI Accuracy Delay</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_WindAssist</Data>
    </Cell>
    <Cell>
     <Data>Wind Assist</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionReload</Data>
    </Cell>
    <Cell>
     <Data>Reload / Action</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionJump</Data>
    </Cell>
    <Cell>
     <Data>Jump</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionChangeStance</Data>
    </Cell>
    <Cell>
     <Data>Change Stance</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionSwitchWeapon</Data>
    </Cell>
    <Cell>
     <Data>Switch Weapon</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionUseEquip</Data>
    </Cell>
    <Cell>
     <Data>Use Explosive</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionZoom</Data>
    </Cell>
    <Cell>
     <Data>Aim</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionHealthKit</Data>
    </Cell>
    <Cell>
     <Data>Med Kit</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionFire</Data>
    </Cell>
    <Cell>
     <Data>Fire</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionSlowMotion</Data>
    </Cell>
    <Cell>
     <Data>Hold Breath / Sprint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionMelee</Data>
    </Cell>
    <Cell>
     <Data>Melee / Stealth Kill</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionBinoculars</Data>
    </Cell>
    <Cell>
     <Data>Binoculars</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionVision</Data>
    </Cell>
    <Cell>
     <Data>Night / Thermal Vision</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionPreviousEquip</Data>
    </Cell>
    <Cell>
     <Data>Previous Explosive</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionNextEquip</Data>
    </Cell>
    <Cell>
     <Data>Next Explosive</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionZoomIn</Data>
    </Cell>
    <Cell>
     <Data>Zoom In</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionZoomOut</Data>
    </Cell>
    <Cell>
     <Data>Zoom Out</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionMove</Data>
    </Cell>
    <Cell>
     <Data>Move</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionLook</Data>
    </Cell>
    <Cell>
     <Data>Look Around</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionMenu</Data>
    </Cell>
    <Cell>
     <Data>Pause Menu</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionObjectives</Data>
    </Cell>
    <Cell>
     <Data>Objectives</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tutorial_c</Data>
    </Cell>
    <Cell>
     <Data>TUTORIAL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionAccelerate</Data>
    </Cell>
    <Cell>
     <Data>Accelerate</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionBreak</Data>
    </Cell>
    <Cell>
     <Data>Break</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ActionSteering</Data>
    </Cell>
    <Cell>
     <Data>Steering</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayerControls</Data>
    </Cell>
    <Cell>
     <Data>Layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayerControls_c</Data>
    </Cell>
    <Cell>
     <Data>LAYOUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VehicleControls</Data>
    </Cell>
    <Cell>
     <Data>Vehicle Controls</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VehicleControls_c</Data>
    </Cell>
    <Cell>
     <Data>VEHICLE CONTROLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ResumeGame</Data>
    </Cell>
    <Cell>
     <Data>Resume Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ResumeGame_c</Data>
    </Cell>
    <Cell>
     <Data>RESUME GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamePadOpt_c</Data>
    </Cell>
    <Cell>
     <Data>SETTINGS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_HudBobbing</Data>
    </Cell>
    <Cell>
     <Data>HUD Bob</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TutorialTitle_c</Data>
    </Cell>
    <Cell>
     <Data>TUTORIAL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EditGameParams_c</Data>
    </Cell>
    <Cell>
     <Data>Edit</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Movement_c</Data>
    </Cell>
    <Cell>
     <Data>MOVEMENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Combat_c</Data>
    </Cell>
    <Cell>
     <Data>COMBAT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Interaction_c</Data>
    </Cell>
    <Cell>
     <Data>INTERACTION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_KeyMultiplayer_c</Data>
    </Cell>
    <Cell>
     <Data>MULTIPLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Vehicles_c</Data>
    </Cell>
    <Cell>
     <Data>VEHICLES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ps3_savegame_detail</Data>
    </Cell>
    <Cell>
     <Data>CI GAMES, 2013</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_skipCutscene</Data>
    </Cell>
    <Cell>
     <Data>Press [skip_cutscene] to skip</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_newObjective</Data>
    </Cell>
    <Cell>
     <Data>NEW OBJECTIVE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_objectiveFailed</Data>
    </Cell>
    <Cell>
     <Data>FAILED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_objectiveCanceled</Data>
    </Cell>
    <Cell>
     <Data>CANCELED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_objectiveCompleted</Data>
    </Cell>
    <Cell>
     <Data>COMPLETED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_noObjectives</Data>
    </Cell>
    <Cell>
     <Data>NO OBJECTIVES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_locationClearArea</Data>
    </Cell>
    <Cell>
     <Data>CLEAR AREA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_HealthResto</Data>
    </Cell>
    <Cell>
     <Data>Health Regeneration</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_HealthResto_h</Data>
    </Cell>
    <Cell>
     <Data>Determine how much health will be regenerated when taking cover from damage</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_EntityTags</Data>
    </Cell>
    <Cell>
     <Data>Character Highlighting</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_EntityTags_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle character highlighting on the HUD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MinimapVis</Data>
    </Cell>
    <Cell>
     <Data>Minimap Visibility</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MinimapVis_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle visibility of the in game mini-map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LocatorsVis</Data>
    </Cell>
    <Cell>
     <Data>Locators</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LocatorsVis_h</Data>
    </Cell>
    <Cell>
     <Data>Determine how many visual hints will be displayed on the HUD (enemy targets, locations etc.)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Few</Data>
    </Cell>
    <Cell>
     <Data>Few</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_All</Data>
    </Cell>
    <Cell>
     <Data>All</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoadOutTitle1_c</Data>
    </Cell>
    <Cell>
     <Data>LOADOUT 1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoudOutDesc1_c</Data>
    </Cell>
    <Cell>
     <Data>THE BEST DEFAULT DESC FOR LOADOUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MWTitle1_c</Data>
    </Cell>
    <Cell>
     <Data>MAIN WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MWDesc1_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SecWTitle1_c</Data>
    </Cell>
    <Cell>
     <Data>SECONDARY WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SecWDesc1_c</Data>
    </Cell>
    <Cell>
     <Data>DESERT EAGLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Knife1_c</Data>
    </Cell>
    <Cell>
     <Data>KNIFE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Grenade1_c</Data>
    </Cell>
    <Cell>
     <Data>GRENADE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoadOutTitle2_c</Data>
    </Cell>
    <Cell>
     <Data>LOADOUT 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoudOutDesc2_c</Data>
    </Cell>
    <Cell>
     <Data>THE BEST DEFAULT DESC FOR LOADOUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MWTitle2_c</Data>
    </Cell>
    <Cell>
     <Data>MAIN WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MWDesc2_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SecWTitle2_c</Data>
    </Cell>
    <Cell>
     <Data>SECONDARY WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SecWDesc2_c</Data>
    </Cell>
    <Cell>
     <Data>DESERT EAGLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Knife2_c</Data>
    </Cell>
    <Cell>
     <Data>KNIFE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Grenade2_c</Data>
    </Cell>
    <Cell>
     <Data>GRENADE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoadOutTitle3_c</Data>
    </Cell>
    <Cell>
     <Data>LOADOUT 3</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoudOutDesc3_c</Data>
    </Cell>
    <Cell>
     <Data>THE BEST DEFAULT DESC FOR LOADOUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MWTitle3_c</Data>
    </Cell>
    <Cell>
     <Data>MAIN WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MWDesc3_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SecWTitle3_c</Data>
    </Cell>
    <Cell>
     <Data>SECONDARY WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SecWDesc3_c</Data>
    </Cell>
    <Cell>
     <Data>DESERT EAGLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Knife3_c</Data>
    </Cell>
    <Cell>
     <Data>KNIFE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Grenade3_c</Data>
    </Cell>
    <Cell>
     <Data>GRENADE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_RestartQuestion</Data>
    </Cell>
    <Cell>
     <Data>Are you sure you wish to restart? Any unsaved progress will be lost.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LoadLastCheckpointQuestion</Data>
    </Cell>
    <Cell>
     <Data>Are you sure you wish to load last checkpoint? Any unsaved progress will be lost.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_NewGameSaveLost</Data>
    </Cell>
    <Cell>
     <Data>Are you sure you wish to start a new game? Any previous progress will be lost.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_NewMissionSaveLost</Data>
    </Cell>
    <Cell>
     <Data>Are you sure you wish to start this mission? Current progress will be lost.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>game_title</Data>
    </Cell>
    <Cell>
     <Data>Sniper Ghost Warrior® 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_gamedata_pre_installation_message</Data>
    </Cell>
    <Cell>
     <Data>Game data is about to be installed. Please do not turn off the PlayStation®3 system during the installation.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_gamedata_installation_message</Data>
    </Cell>
    <Cell>
     <Data>Please wait; installing game data. Please do not turn off the PlayStation®3 system during the installation.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ps3_savegame_subtitle</Data>
    </Cell>
    <Cell>
     <Data>Save Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_boot_check_message</Data>
    </Cell>
    <Cell>
     <Data>Please wait; checking save data</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_day</Data>
    </Cell>
    <Cell>
     <Data>day</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_days</Data>
    </Cell>
    <Cell>
     <Data>days</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LeaderboardNotRankedTitle</Data>
    </Cell>
    <Cell>
     <Data>NOT RANKED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_LeaderboardNotRanked</Data>
    </Cell>
    <Cell>
     <Data>You are currently not ranked on this leaderboard.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Stereo</Data>
    </Cell>
    <Cell>
     <Data>Stereo</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Stereo_c</Data>
    </Cell>
    <Cell>
     <Data>STEREO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Stereo_h</Data>
    </Cell>
    <Cell>
     <Data>Change stereo settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoMode</Data>
    </Cell>
    <Cell>
     <Data>Stereo Mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoMode_c</Data>
    </Cell>
    <Cell>
     <Data>STEREO MODE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoMode_h</Data>
    </Cell>
    <Cell>
     <Data>Select stereo mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoFlipEyes</Data>
    </Cell>
    <Cell>
     <Data>Flip Eyes</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoFlipEyes_c</Data>
    </Cell>
    <Cell>
     <Data>FLIP EYES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoFlipEyes_h</Data>
    </Cell>
    <Cell>
     <Data>Flip the eyes in stereo mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoStrength</Data>
    </Cell>
    <Cell>
     <Data>Strength</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoStrength_c</Data>
    </Cell>
    <Cell>
     <Data>STRENGTH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoStrength_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust the strength of the 3D effect</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoOff</Data>
    </Cell>
    <Cell>
     <Data>Off</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoOff_c</Data>
    </Cell>
    <Cell>
     <Data>OFF</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoDriver</Data>
    </Cell>
    <Cell>
     <Data>Driver</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoDriver_c</Data>
    </Cell>
    <Cell>
     <Data>DRIVER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoSideBySide</Data>
    </Cell>
    <Cell>
     <Data>Side by Side</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoSideBySide_c</Data>
    </Cell>
    <Cell>
     <Data>SIDE BY SIDE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoLineByLine</Data>
    </Cell>
    <Cell>
     <Data>Interlaced</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoLineByLine_c</Data>
    </Cell>
    <Cell>
     <Data>INTERLACED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoAnaglyph</Data>
    </Cell>
    <Cell>
     <Data>Anaglyph</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoAnaglyph_c</Data>
    </Cell>
    <Cell>
     <Data>ANAGLYPH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoDualHead</Data>
    </Cell>
    <Cell>
     <Data>Dual Head</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoDualHead_c</Data>
    </Cell>
    <Cell>
     <Data>DUAL HEAD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoIZ3D</Data>
    </Cell>
    <Cell>
     <Data>IZ3D</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoIZ3D_c</Data>
    </Cell>
    <Cell>
     <Data>IZ3D</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoCheckerboard</Data>
    </Cell>
    <Cell>
     <Data>Checkerboard</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoCheckerboard_c</Data>
    </Cell>
    <Cell>
     <Data>CHECKERBOARD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoWarningTitle</Data>
    </Cell>
    <Cell>
     <Data>Health Warning</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoWarningTitle_c</Data>
    </Cell>
    <Cell>
     <Data>HEALTH WARNING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StereoWarningMessage</Data>
    </Cell>
    <Cell>
     <Data>Some people may experience discomfort (such as eye strain, eye fatigue, or nausea) while watching 3D video images or playing stereoscopic 3D games on 3D televisions and monitors. If you experience such discomfort you should immediately discontinue use of your television/monitor until the discomfort subsides. Generally we recommend that you avoid prolonged use of your 3D-enabled system and take 15-minute-breaks every hour of play. However, when playing stereoscopic 3D games or watching 3D video, the length and frequency of necessary breaks may vary from person to person - please take breaks that are long enough to allow any feelings of discomfort to subside. If symptoms persist, consult your doctor. The vision of young children (especially those under six years old) is still under development. We recommend that you consult with your child’s doctor or optometrist before allowing young children to watch 3D video images or play stereoscopic 3D games. Adults should supervise young children to ensure they follow the recommendations listed above.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Personal stats</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>General</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EFPS_TimePlayed</Data>
    </Cell>
    <Cell>
     <Data>Total play time</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EDFPS_Accuracy</Data>
    </Cell>
    <Cell>
     <Data>Overall accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EIPS_Kills</Data>
    </Cell>
    <Cell>
     <Data>Total enemies killed</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EIPS_Headshots</Data>
    </Cell>
    <Cell>
     <Data>Total headshots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EIPS_DoubleHeadshots</Data>
    </Cell>
    <Cell>
     <Data>Total double headshots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EIPS_StealthKills</Data>
    </Cell>
    <Cell>
     <Data>Total stealth kills</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EIPS_Alarms</Data>
    </Cell>
    <Cell>
     <Data>Total alarms raised</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EIPS_Deaths</Data>
    </Cell>
    <Cell>
     <Data>Times killed</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EFPS_LongestShot</Data>
    </Cell>
    <Cell>
     <Data>Furthest hit</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EFPS_LongestHeadshot</Data>
    </Cell>
    <Cell>
     <Data>Furthest headshot</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Mission</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_time</Data>
    </Cell>
    <Cell>
     <Data>Fastest mission completion time</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_accuracy</Data>
    </Cell>
    <Cell>
     <Data>Best mission accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_amount_killed</Data>
    </Cell>
    <Cell>
     <Data>Total enemies killed in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_amount_headshot</Data>
    </Cell>
    <Cell>
     <Data>Total headshots in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_amount_stealth_kill</Data>
    </Cell>
    <Cell>
     <Data>Total stealth kills in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_amount_alert</Data>
    </Cell>
    <Cell>
     <Data>Total alarms raised in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_amount_death</Data>
    </Cell>
    <Cell>
     <Data>Times killed in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_longest_shot</Data>
    </Cell>
    <Cell>
     <Data>Furthest hit in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_longest_headshot</Data>
    </Cell>
    <Cell>
     <Data>Furthest headshot in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_rank</Data>
    </Cell>
    <Cell>
     <Data>Mission rank</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Controls</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Keyboard_movement</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyMoveForward</Data>
    </Cell>
    <Cell>
     <Data>MOVE FORWARD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyMoveBack</Data>
    </Cell>
    <Cell>
     <Data>MOVE BACK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyMoveLeft</Data>
    </Cell>
    <Cell>
     <Data>MOVE LEFT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyMoveRight</Data>
    </Cell>
    <Cell>
     <Data>MOVE RIGHT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyJump</Data>
    </Cell>
    <Cell>
     <Data>JUMP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyCrouch</Data>
    </Cell>
    <Cell>
     <Data>CROUCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyProne</Data>
    </Cell>
    <Cell>
     <Data>PRONE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeySprint</Data>
    </Cell>
    <Cell>
     <Data>SPRINT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2"/>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Keyboard_combat</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyShoot</Data>
    </Cell>
    <Cell>
     <Data>SHOOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyZoom</Data>
    </Cell>
    <Cell>
     <Data>AIM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>ui_KeySelectGrenades</Data>
    </Cell>
    <Cell>
     <Data>SELECT EXPLOSIVE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>ui_KeyUseExplosive</Data>
    </Cell>
    <Cell>
     <Data>USE EXPLOSIVE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyReload</Data>
    </Cell>
    <Cell>
     <Data>RELOAD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyNextWeapon</Data>
    </Cell>
    <Cell>
     <Data>NEXT WEAPON/ZOOM OUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyPreviousWeapon</Data>
    </Cell>
    <Cell>
     <Data>PREVIOUS WEAPON/ZOOM IN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyStealthKill</Data>
    </Cell>
    <Cell>
     <Data>MELEE / STEALTH KILL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_wheeldown</Data>
    </Cell>
    <Cell>
     <Data>Mouse Wheel Down</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_wheelup</Data>
    </Cell>
    <Cell>
     <Data>Mouse Wheel Up</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mouse1</Data>
    </Cell>
    <Cell>
     <Data>Left Mouse Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mouse2</Data>
    </Cell>
    <Cell>
     <Data>Right Mouse Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mouse3</Data>
    </Cell>
    <Cell>
     <Data>Mouse Wheel Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Keyboard_interaction</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyUse</Data>
    </Cell>
    <Cell>
     <Data>ACTION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyBinoculars</Data>
    </Cell>
    <Cell>
     <Data>BINOCULARS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyNightVision</Data>
    </Cell>
    <Cell>
     <Data>NIGHT VISION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyThermalVision</Data>
    </Cell>
    <Cell>
     <Data>THERMAL VISION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Keyboard_vehicles</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyAccelerate</Data>
    </Cell>
    <Cell>
     <Data>ACCELERATE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyReverse</Data>
    </Cell>
    <Cell>
     <Data>REVERSE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeySteerLeft</Data>
    </Cell>
    <Cell>
     <Data>STEER LEFT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeySteerRight</Data>
    </Cell>
    <Cell>
     <Data>STEER RIGHT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyHandbrake</Data>
    </Cell>
    <Cell>
     <Data>HANDBRAKE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Keybaord_multiplayer</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyAllChat</Data>
    </Cell>
    <Cell>
     <Data>ALL CHAT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyTeamChat</Data>
    </Cell>
    <Cell>
     <Data>TEAM CHAT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KeyScoreboard</Data>
    </Cell>
    <Cell>
     <Data>SCOREBOARD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Weapon</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper1</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper1_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER 1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper2</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper2_c</Data>
    </Cell>
    <Cell>
     <Data>SNIPER 2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_c4</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_c4_c</Data>
    </Cell>
    <Cell>
     <Data>C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_mine</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_mine_c</Data>
    </Cell>
    <Cell>
     <Data>MINES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_grenade</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_grenade_c</Data>
    </Cell>
    <Cell>
     <Data>GRENADES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_amount_killed</Data>
    </Cell>
    <Cell>
     <Data>Kill count</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_accuracy</Data>
    </Cell>
    <Cell>
     <Data>Accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_amount_headshot</Data>
    </Cell>
    <Cell>
     <Data>Headshots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_amount_double_headshot</Data>
    </Cell>
    <Cell>
     <Data>Double headshots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_amount_grenade_shot</Data>
    </Cell>
    <Cell>
     <Data>Grenade shots</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_amount_hit_concentration_mode</Data>
    </Cell>
    <Cell>
     <Data>Concentration Mode hits</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_longest_shot</Data>
    </Cell>
    <Cell>
     <Data>Furthest hit</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_longest_headshot</Data>
    </Cell>
    <Cell>
     <Data>Furthest headshot</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_shortest_time_between_shot</Data>
    </Cell>
    <Cell>
     <Data>Shortest time between successful hits</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_sniper_longest_time_usage</Data>
    </Cell>
    <Cell>
     <Data>Longest usage</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_c4_largest_amount_killed_in_one_detonation</Data>
    </Cell>
    <Cell>
     <Data>Highest explosives kill count</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_mine_largest_amount_killed_in_one_detonation</Data>
    </Cell>
    <Cell>
     <Data>Highest mine kill count</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_mine_largest_amount_distributed_in_mission</Data>
    </Cell>
    <Cell>
     <Data>Highest mines count</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_mine_amount_destroyed_vehicle</Data>
    </Cell>
    <Cell>
     <Data>Total vehicles destroyed with mines</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_grenade_largest_amount_killed_in_one_detonation</Data>
    </Cell>
    <Cell>
     <Data>Highest grenade kill count</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_grenade_largest_amount_thrown_in_mission</Data>
    </Cell>
    <Cell>
     <Data>Grenades thrown in mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_grenade_accuracy</Data>
    </Cell>
    <Cell>
     <Data>Grenade accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_weapon_grenade_amount_destroyed_vehicle</Data>
    </Cell>
    <Cell>
     <Data>Total vehicles destroyed with grenades</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Hints</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SinglePlayer_h</Data>
    </Cell>
    <Cell>
     <Data>Play the single player campaign</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Multiplayer_h</Data>
    </Cell>
    <Cell>
     <Data>Play a multiplayer match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Options_h</Data>
    </Cell>
    <Cell>
     <Data>Configure the game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DLC_h</Data>
    </Cell>
    <Cell>
     <Data>Check for downloadable content</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Extras_h</Data>
    </Cell>
    <Cell>
     <Data>View extras</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Credits_h</Data>
    </Cell>
    <Cell>
     <Data>View credits</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuitGame_h</Data>
    </Cell>
    <Cell>
     <Data>Quit Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StoryMode_h</Data>
    </Cell>
    <Cell>
     <Data>Story Mode.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectCampaign_h</Data>
    </Cell>
    <Cell>
     <Data>Select Campaign.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Secrets_h</Data>
    </Cell>
    <Cell>
     <Data>View secrets</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PersonalStats_h</Data>
    </Cell>
    <Cell>
     <Data>View personal stats</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LoadGame_h</Data>
    </Cell>
    <Cell>
     <Data>Load checkpoint.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Back_h</Data>
    </Cell>
    <Cell>
     <Data>Back.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NewGame_h</Data>
    </Cell>
    <Cell>
     <Data>Start new game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ChooseChapter_h</Data>
    </Cell>
    <Cell>
     <Data>Play through completed missions</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Continue_h</Data>
    </Cell>
    <Cell>
     <Data>Continue from last checkpoint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Easy_h</Data>
    </Cell>
    <Cell>
     <Data>Suitable for novice first person shooter players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Medium_h</Data>
    </Cell>
    <Cell>
     <Data>Suitable for most first person shooter players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Hard_h</Data>
    </Cell>
    <Cell>
     <Data>Suitable for experienced first person shooter players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Custom_h</Data>
    </Cell>
    <Cell>
     <Data>Customize game difficulty</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_General_h</Data>
    </Cell>
    <Cell>
     <Data>General stats.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Detailed_h</Data>
    </Cell>
    <Cell>
     <Data>View detailed info</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mission_h</Data>
    </Cell>
    <Cell>
     <Data>Mission stats.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Weapon_h</Data>
    </Cell>
    <Cell>
     <Data>Weapon stats.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Game_h</Data>
    </Cell>
    <Cell>
     <Data>Change game settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Audio_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust sound settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Video_h</Data>
    </Cell>
    <Cell>
     <Data>Change visual settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Controls_h</Data>
    </Cell>
    <Cell>
     <Data>Change game controls</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Keyboard_h</Data>
    </Cell>
    <Cell>
     <Data>Change keyboard settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Mouse_h</Data>
    </Cell>
    <Cell>
     <Data>Change mouse settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Controller_h</Data>
    </Cell>
    <Cell>
     <Data>Change controller settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Resume_h</Data>
    </Cell>
    <Cell>
     <Data>Resume game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Restart_h</Data>
    </Cell>
    <Cell>
     <Data>Restart mission from the beginning</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickLoadGame_h</Data>
    </Cell>
    <Cell>
     <Data>Load last checkpoint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_QuickSaveGame_h</Data>
    </Cell>
    <Cell>
     <Data>Save game.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MainMenu_h</Data>
    </Cell>
    <Cell>
     <Data>Return to Main Menu</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MoveSensitivity_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust controller move sensitivity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LookSensitivity_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust controller look sensitivity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InvertX_h</Data>
    </Cell>
    <Cell>
     <Data>Invert X Axis</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InvertY_h</Data>
    </Cell>
    <Cell>
     <Data>Invert Y Axis</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Vibration_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle controller vibration</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Layout_h</Data>
    </Cell>
    <Cell>
     <Data>Change controller layout.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MusicVol_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust music volume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EffectsVol_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust sound effects volume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DialoguesVol_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust dialogue volume</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Gamma_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust the gamma level</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Basic_h</Data>
    </Cell>
    <Cell>
     <Data>Change basic visual settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Advanced_h</Data>
    </Cell>
    <Cell>
     <Data>Change advanced visual settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MouseSensitivity_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust mouse sensitivity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InvertMouse_h</Data>
    </Cell>
    <Cell>
     <Data>Invert mouse movement</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeftTrigger_h</Data>
    </Cell>
    <Cell>
     <Data>Left Trigger</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeftShoulder_h</Data>
    </Cell>
    <Cell>
     <Data>Left Shoulder</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>maxis_x</Data>
    </Cell>
    <Cell>
     <Data>Mouse</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeftStick_h</Data>
    </Cell>
    <Cell>
     <Data>Left Stick</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeftStickButton_h</Data>
    </Cell>
    <Cell>
     <Data>Left Stick Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DPadUp_h</Data>
    </Cell>
    <Cell>
     <Data>D-Pad Up</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DPadLeft_h</Data>
    </Cell>
    <Cell>
     <Data>D-Pad Left</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DPadDown_h</Data>
    </Cell>
    <Cell>
     <Data>D-Pad Down</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DPadRight_h</Data>
    </Cell>
    <Cell>
     <Data>D-Pad Right</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RightTrigger_h</Data>
    </Cell>
    <Cell>
     <Data>Right Trigger</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RightShoulder_h</Data>
    </Cell>
    <Cell>
     <Data>Right Shoulder</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_YButton_h</Data>
    </Cell>
    <Cell>
     <Data>Y Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_XButton_h</Data>
    </Cell>
    <Cell>
     <Data>X Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AButton_h</Data>
    </Cell>
    <Cell>
     <Data>A Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BButton_h</Data>
    </Cell>
    <Cell>
     <Data>B Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RightStick_h</Data>
    </Cell>
    <Cell>
     <Data>Right Stick</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RightStickButton_h</Data>
    </Cell>
    <Cell>
     <Data>Right Stick Button</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AdvancedController_h</Data>
    </Cell>
    <Cell>
     <Data>Advanced Controller settings.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Blood_h</Data>
    </Cell>
    <Cell>
     <Data>Show blood</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Subtitles_h</Data>
    </Cell>
    <Cell>
     <Data>Display subtitles</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Resolution_h</Data>
    </Cell>
    <Cell>
     <Data>Change the screen resolution.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Fullscreen_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle fullscreen mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Vsync_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle V-Sync</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SystemSpec_h</Data>
    </Cell>
    <Cell>
     <Data>Graphics Quality</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Apply_h</Data>
    </Cell>
    <Cell>
     <Data>Apply.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Reset_h</Data>
    </Cell>
    <Cell>
     <Data>Reset to default.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AimAssist_h</Data>
    </Cell>
    <Cell>
     <Data>A red dot shows the exact point of bullet impact. It is displayed while holding breath or keeping the reticle on target</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Gravity_h</Data>
    </Cell>
    <Cell>
     <Data>Gravity impacts bullet drop over distance and needs to be taken into account when shooting</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Wind_h</Data>
    </Cell>
    <Cell>
     <Data>Wind affects bullet trajectory and needs to be taken into account when shooting</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Slowmo_h</Data>
    </Cell>
    <Cell>
     <Data>Enable holding breath while aiming, which steadies the reticle and slows down time for a brief moment</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accuracy_h</Data>
    </Cell>
    <Cell>
     <Data>Set how accurate will the enemies be</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>ui_Accuracy_NG_h</Data>
    </Cell>
    <Cell>
     <Data>Set how accurate the enemies will be</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AccuracyDelay_h</Data>
    </Cell>
    <Cell>
     <Data>Set how long will the enemies take to reach deadly accuracy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Damage_h</Data>
    </Cell>
    <Cell>
     <Data>Set the amount of damage enemies inflict</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>ui_Damage_NG_h</Data>
    </Cell>
    <Cell>
     <Data>Set the amount of damage enemies will inflict</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_WindAssist_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle wind indicator.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_StartGame_h</Data>
    </Cell>
    <Cell>
     <Data>Start the game with the above settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_HudBobbing_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust HUD bob intensity</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tutorial_h</Data>
    </Cell>
    <Cell>
     <Data>Start tutorial level.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SysSpec_h</Data>
    </Cell>
    <Cell>
     <Data>Change the graphics quality preset</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayerControls_h</Data>
    </Cell>
    <Cell>
     <Data>Change controller button layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_VehicleControls_h</Data>
    </Cell>
    <Cell>
     <Data>Show the controls for using vehicles.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ResumeGame_h</Data>
    </Cell>
    <Cell>
     <Data>Resume Game.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamePadOpt_h</Data>
    </Cell>
    <Cell>
     <Data>Change controller settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TutorialQuestion</Data>
    </Cell>
    <Cell>
     <Data>Do you want start the Tutorial?</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_EditGameParams_h</Data>
    </Cell>
    <Cell>
     <Data>Edit game difficulty.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Movement_h</Data>
    </Cell>
    <Cell>
     <Data>Change movement bindings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Combat_h</Data>
    </Cell>
    <Cell>
     <Data>Change combat bindings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Interaction_h</Data>
    </Cell>
    <Cell>
     <Data>Change interaction bindings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_KeyMultiplayer_h</Data>
    </Cell>
    <Cell>
     <Data>Change multiplayer bindings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Vehicles_h</Data>
    </Cell>
    <Cell>
     <Data>Change vehicle bindings.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_DLC0_h</Data>
    </Cell>
    <Cell>
     <Data>DLC0 - hint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_DLC1_h</Data>
    </Cell>
    <Cell>
     <Data>DLC1 - hint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_DLC2_h</Data>
    </Cell>
    <Cell>
     <Data>DLC2 - hint</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_QuickGame_h</Data>
    </Cell>
    <Cell>
     <Data>Join a quick multiplayer match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_FindGame_h</Data>
    </Cell>
    <Cell>
     <Data>Browse the list of available servers</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_CreateGame_h</Data>
    </Cell>
    <Cell>
     <Data>Create a multiplayer match with specified settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Lan_h</Data>
    </Cell>
    <Cell>
     <Data>Play a local network multiplayer match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Hardcore_h</Data>
    </Cell>
    <Cell>
     <Data>Hardcore Mode - no HUD and Target Assist</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Deathmatch_h</Data>
    </Cell>
    <Cell>
     <Data>Deathmatch game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TeamDeathmatch_h</Data>
    </Cell>
    <Cell>
     <Data>Team Deathmatch game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SquadDeathmatch_h</Data>
    </Cell>
    <Cell>
     <Data>Squad Deathmatch game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Asia_h</Data>
    </Cell>
    <Cell>
     <Data>Asia</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Europe_h</Data>
    </Cell>
    <Cell>
     <Data>Europe</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_USA_h</Data>
    </Cell>
    <Cell>
     <Data>USA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_4Players_h</Data>
    </Cell>
    <Cell>
     <Data>4 Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_6Players_h</Data>
    </Cell>
    <Cell>
     <Data>6 Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_8Players_h</Data>
    </Cell>
    <Cell>
     <Data>8 Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_10Players_h</Data>
    </Cell>
    <Cell>
     <Data>10 Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>ui_12Players_h</Data>
    </Cell>
    <Cell>
     <Data>12 Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_CGPassword_h</Data>
    </Cell>
    <Cell>
     <Data>Set game password</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_CGPlay_h</Data>
    </Cell>
    <Cell>
     <Data>Play</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TeamBalance_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle team balance</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_KillCam_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle kill camera</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_EnemyTags_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle enemy tags</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Ranked_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle ranked game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_FriendlyFire_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle friendly fire</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_CGWindAssist_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle Target Assist</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MinPlayers_h</Data>
    </Cell>
    <Cell>
     <Data>Minimum players to start the match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_RoundsPerMap_h</Data>
    </Cell>
    <Cell>
     <Data>Number of rounds in match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_PlayerHealth_h</Data>
    </Cell>
    <Cell>
     <Data>Player health in %</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BulletDamage_h</Data>
    </Cell>
    <Cell>
     <Data>Bullet damage in %</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TeamKill_h</Data>
    </Cell>
    <Cell>
     <Data>Maximum allowed team kills before kick</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_CGDescription_h</Data>
    </Cell>
    <Cell>
     <Data>Set server description</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Filters_h</Data>
    </Cell>
    <Cell>
     <Data>Filters</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Join_h</Data>
    </Cell>
    <Cell>
     <Data>Join</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Refresh_h</Data>
    </Cell>
    <Cell>
     <Data>Refresh</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ServerName_h</Data>
    </Cell>
    <Cell>
     <Data>Server</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MapName_h</Data>
    </Cell>
    <Cell>
     <Data>Choose Map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>Choose</Data>
    </Cell>
    <Cell>
     <Data>ui_Mode_h</Data>
    </Cell>
    <Cell>
     <Data>Mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Players_h</Data>
    </Cell>
    <Cell>
     <Data>Choose max players amount</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Ping_h</Data>
    </Cell>
    <Cell>
     <Data>Ping</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MaxPing_h</Data>
    </Cell>
    <Cell>
     <Data>Max ping</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MPHarbor_h</Data>
    </Cell>
    <Cell>
     <Data>Choose &quot;Harbor&quot; map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MPResort_h</Data>
    </Cell>
    <Cell>
     <Data>Choose &quot;Resort&quot; map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MPTemple_h</Data>
    </Cell>
    <Cell>
     <Data>Choose &quot;Temple&quot; map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MPTrain_n</Data>
    </Cell>
    <Cell>
     <Data>Choose &quot;Train&quot; map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MPWarzone_h</Data>
    </Cell>
    <Cell>
     <Data>Choose &quot;Warzone&quot; map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StatsExperience_h</Data>
    </Cell>
    <Cell>
     <Data>Compare your standing on global leaderboards</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StatsTopKills_h</Data>
    </Cell>
    <Cell>
     <Data>Compare kills on global leaderboards</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StatsAccuracy_h</Data>
    </Cell>
    <Cell>
     <Data>Compare your accuracy on global leaderboards</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_PreviousPage_h</Data>
    </Cell>
    <Cell>
     <Data>Previous page</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_NextPage_h</Data>
    </Cell>
    <Cell>
     <Data>Next page</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Top_h</Data>
    </Cell>
    <Cell>
     <Data>Show top</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Player_h</Data>
    </Cell>
    <Cell>
     <Data>Center on you</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Statistics_h</Data>
    </Cell>
    <Cell>
     <Data>View global leaderboards</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>hud_misionfFailedHint_0</Data>
    </Cell>
    <Cell>
     <Data>Pay attention to the amount of noise you make. Crouching is safer in unknown territory and shooting an explosive always poses a risk of exposure.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>hud_misionfFailedHint_1</Data>
    </Cell>
    <Cell>
     <Data>Get a feel of your surroundings and enemy positions before taking action. Pick off targets individually ensuring no one will see the bodies.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>hud_misionfFailedHint_2</Data>
    </Cell>
    <Cell>
     <Data>Pay attention to your health. Use cover to regenerate or a medkit if you have one.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>hud_misionfFailedHint_3</Data>
    </Cell>
    <Cell>
     <Data>When employing stealth go in low, from cover to cover. Look at your stealth meter frequently.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>hud_misionfFailedHint_4</Data>
    </Cell>
    <Cell>
     <Data>Reload before and after an engagement to always be ready.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ApplyQuestion</Data>
    </Cell>
    <Cell>
     <Data>Do you want to apply changes?</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MaxedOut</Data>
    </Cell>
    <Cell>
     <Data>Ammo Full</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ammo_maxed_out</Data>
    </Cell>
    <Cell>
     <Data>Ammo Full</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_GotoMainMenuQuestion</Data>
    </Cell>
    <Cell>
     <Data>Are you sure you wish to quit? Any unsaved progress will be lost.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ButtonLayout</Data>
    </Cell>
    <Cell>
     <Data>Button layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StickLayout</Data>
    </Cell>
    <Cell>
     <Data>Stick layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StickLayout_PS3</Data>
    </Cell>
    <Cell>
     <Data>Stick layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_StickLayout_X360</Data>
    </Cell>
    <Cell>
     <Data>Stick layout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_chattype_all</Data>
    </Cell>
    <Cell>
     <Data>ALL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_chattype_team</Data>
    </Cell>
    <Cell>
     <Data>TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BulletCam</Data>
    </Cell>
    <Cell>
     <Data>Bullet Cam</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BulletCam_c</Data>
    </Cell>
    <Cell>
     <Data>BULLET CAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BulletCam_h</Data>
    </Cell>
    <Cell>
     <Data>Display bullet camera on certain shots within the game.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ShootingBlock</Data>
    </Cell>
    <Cell>
     <Data>CAN&apos;T SHOOT RIGHT NOW</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_HudAdjust</Data>
    </Cell>
    <Cell>
     <Data>Hud adjustment</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_HudAdjust_c</Data>
    </Cell>
    <Cell>
     <Data>HUD ADJUSTMENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_HudAdjust_h</Data>
    </Cell>
    <Cell>
     <Data>Adjust HUD size until its edges fit your display.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystem</Data>
    </Cell>
    <Cell>
     <Data>Motion Sense Trigger System</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystem_c</Data>
    </Cell>
    <Cell>
     <Data>MOTION SENSE TRIGGER SYSTEM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystem_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle realistic behavior of the rifle&apos;s trigger system. Gently squeeze the controller trigger to cause less recoil.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystem_h_PS3</Data>
    </Cell>
    <Cell>
     <Data>Toggle realistic behavior of the rifle&apos;s trigger system. Gently squeeze the Fire button to cause less recoil.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystemOn</Data>
    </Cell>
    <Cell>
     <Data>Game controller detected. Motion Sense Trigger System is now active. Gently squeeze the controller trigger to cause less recoil. You can toggle this feature in the Options or watch the Tactics videos in Extras for more details.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystemOn_PS3</Data>
    </Cell>
    <Cell>
     <Data>Fire action assigned to R2/L2 button. Motion Sense Trigger System is now active. Gently squeeze the button to cause less recoil. You can toggle this feature in the Options or watch the Tactics videos in Extras for more details.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_TriggerSystemOff</Data>
    </Cell>
    <Cell>
     <Data>Motion Sense Trigger System has been deactivated.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_PressStart</Data>
    </Cell>
    <Cell>
     <Data>PRESS ENTER TO BEGIN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PressStart_X360</Data>
    </Cell>
    <Cell>
     <Data>PRESS THE START BUTTON TO BEGIN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PressStart_PS3</Data>
    </Cell>
    <Cell>
     <Data>PRESS THE START BUTTON TO BEGIN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PressStartContinue</Data>
    </Cell>
    <Cell>
     <Data>PRESS THE START BUTTON TO CONTINUE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_checkpoint_saving</Data>
    </Cell>
    <Cell>
     <Data>SAVING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_checkpoint_saved</Data>
    </Cell>
    <Cell>
     <Data>GAME SAVED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_checkpoint_loading</Data>
    </Cell>
    <Cell>
     <Data>LOADING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_checkpoint_loaded</Data>
    </Cell>
    <Cell>
     <Data>GAME LOADED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ReviveTime</Data>
    </Cell>
    <Cell>
     <Data>Respawn Time</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ReviveTime_c</Data>
    </Cell>
    <Cell>
     <Data>RESPAWN TIME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ReviveTime_h</Data>
    </Cell>
    <Cell>
     <Data>Determine the amount of time for a player to be respawned after dying in a match.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_menu_buildexpired_title</Data>
    </Cell>
    <Cell>
     <Data>Build Error</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_menu_buildexpired</Data>
    </Cell>
    <Cell>
     <Data>This game demo has expired.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_profile_saving</Data>
    </Cell>
    <Cell>
     <Data>PROFILE SAVING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_profile_saved</Data>
    </Cell>
    <Cell>
     <Data>PROFILE SAVED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_MissionStatsDesc</Data>
    </Cell>
    <Cell>
     <Data>Each Medal is awarded for completing missions on higher difficulty levels.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ShowInvitations</Data>
    </Cell>
    <Cell>
     <Data>Invitation</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ShowInvitations_c</Data>
    </Cell>
    <Cell>
     <Data>INVITATION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ShowInvitations_h</Data>
    </Cell>
    <Cell>
     <Data>Browse and accept invitations to multiplayer matches from other players.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Stats_MissionColumn</Data>
    </Cell>
    <Cell>
     <Data>MISSION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Stats_GameColumn</Data>
    </Cell>
    <Cell>
     <Data>GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SkipCutscene</Data>
    </Cell>
    <Cell>
     <Data>Skip Cinematic</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SkipCutscene_c</Data>
    </Cell>
    <Cell>
     <Data>SKIP CINEMATIC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SkipCutscene_h</Data>
    </Cell>
    <Cell>
     <Data>Skip the current cinematic and continue to gameplay.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_menu_DemoBuildError</Data>
    </Cell>
    <Cell>
     <Data>You must sign-in in order to play the demo.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MP_Min_Players</Data>
    </Cell>
    <Cell>
     <Data>Min Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MP_Max_Players</Data>
    </Cell>
    <Cell>
     <Data>Max Players</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_ACTIVE</Data>
    </Cell>
    <Cell>
     <Data>Active</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_VERSION</Data>
    </Cell>
    <Cell>
     <Data>Version</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_REQUIRED_DLCS</Data>
    </Cell>
    <Cell>
     <Data>Required DLCs</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_PLAYLIST</Data>
    </Cell>
    <Cell>
     <Data>Playlist</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_VARIANT</Data>
    </Cell>
    <Cell>
     <Data>Variant</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_SKILL</Data>
    </Cell>
    <Cell>
     <Data>Skill</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_LANGUAGE</Data>
    </Cell>
    <Cell>
     <Data>Language</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MATCHDATA_COUNTRY</Data>
    </Cell>
    <Cell>
     <Data>Country</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_hud_ms</Data>
    </Cell>
    <Cell>
     <Data>m/s</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_hud_m</Data>
    </Cell>
    <Cell>
     <Data>m</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>MP</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_desc</Data>
    </Cell>
    <Cell>
     <Data>Be the deadliest sniper on the battlefield and accumulate the most kills before the match ends to win.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_desc</Data>
    </Cell>
    <Cell>
     <Data>Snipers are team players first and foremost. Coordinate with your teammates and accumulate more kills than the opposing team to win.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_squaddeathmatch_desc</Data>
    </Cell>
    <Cell>
     <Data>In a warzone dominated by snipers, help your team win by accumulating the most kills cooperatively.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_0</Data>
    </Cell>
    <Cell>
     <Data>Make a habit of reloading when safe</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_1</Data>
    </Cell>
    <Cell>
     <Data>Manage your stamina, sprinting frequently will elevate your heart rate and make shooting more difficult</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_2</Data>
    </Cell>
    <Cell>
     <Data>Hold breath to steady your aim</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_3</Data>
    </Cell>
    <Cell>
     <Data>Use natural foliage to hide from enemies</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_4</Data>
    </Cell>
    <Cell>
     <Data>Target Assist is helpful, but don&apos;t rely on it completely</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_5</Data>
    </Cell>
    <Cell>
     <Data>Change your position to elude enemies and look for high ground</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_6</Data>
    </Cell>
    <Cell>
     <Data>Pay attention to your minimap and plan accordingly</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_deathmatch_hint_7</Data>
    </Cell>
    <Cell>
     <Data>Watch the scoreboards to see your current standing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_0</Data>
    </Cell>
    <Cell>
     <Data>Pay attention to your teammates&apos; positions</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_1</Data>
    </Cell>
    <Cell>
     <Data>Manage your ammo, take bullet drop into account before shooting</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_2</Data>
    </Cell>
    <Cell>
     <Data>Watch the scoreboards to see your team&apos;s standing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_3</Data>
    </Cell>
    <Cell>
     <Data>Manage your ammo, take bullet drop into account before shooting</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_4</Data>
    </Cell>
    <Cell>
     <Data>Mind your surroundings at all times</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_5</Data>
    </Cell>
    <Cell>
     <Data>Communicate with team members often, don&apos;t act on your own</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_6</Data>
    </Cell>
    <Cell>
     <Data>Target Assist is helpful, but don&apos;t rely on it completely</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_teamdeathmatch_hint_7</Data>
    </Cell>
    <Cell>
     <Data>Don&apos;t go for the individual high score to win, think and act cooperatively with your teammates</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_0</Data>
    </Cell>
    <Cell>
     <Data>Pay attention to your teammates&apos; positions</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_1</Data>
    </Cell>
    <Cell>
     <Data>Communicate with team members often, don&apos;t act on your own</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_2</Data>
    </Cell>
    <Cell>
     <Data>Watch the scoreboards to see your team&apos;s standing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_3</Data>
    </Cell>
    <Cell>
     <Data>Manage your ammo, take bullet drop into account before shooting</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_4</Data>
    </Cell>
    <Cell>
     <Data>Mind your surroundings at all times</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_5</Data>
    </Cell>
    <Cell>
     <Data>Communicate with team members often, don&apos;t act on your own</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_6</Data>
    </Cell>
    <Cell>
     <Data>Target Assist is helpful, but don&apos;t rely on it completely</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SquadDeathMatch_hint_7</Data>
    </Cell>
    <Cell>
     <Data>Don&apos;t go for the individual high score to win, think and act cooperatively with your teammates</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>deathmatch</Data>
    </Cell>
    <Cell>
     <Data>Deathmatch</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>teamdeathmatch</Data>
    </Cell>
    <Cell>
     <Data>Team Deathmatch</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>squaddeathmatch</Data>
    </Cell>
    <Cell>
     <Data>Squad Deathmatch</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Multiplayer/Harbor</Data>
    </Cell>
    <Cell>
     <Data>Harbor</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Multiplayer/multikurort</Data>
    </Cell>
    <Cell>
     <Data>Resort</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Multiplayer/Temple</Data>
    </Cell>
    <Cell>
     <Data>Temple</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Multiplayer/Train_new2</Data>
    </Cell>
    <Cell>
     <Data>Train</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Multiplayer/Warzone</Data>
    </Cell>
    <Cell>
     <Data>Warzone</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameLobby</Data>
    </Cell>
    <Cell>
     <Data>Game Lobby</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GameLobby_c</Data>
    </Cell>
    <Cell>
     <Data>GAME LOBBY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLStart</Data>
    </Cell>
    <Cell>
     <Data>Start</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLStart_c</Data>
    </Cell>
    <Cell>
     <Data>START</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLStart_h</Data>
    </Cell>
    <Cell>
     <Data>Start match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectMode</Data>
    </Cell>
    <Cell>
     <Data>Select Mode</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectMode_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT MODE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectPreset</Data>
    </Cell>
    <Cell>
     <Data>Select Preset</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectPreset_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT PRESET</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectMap</Data>
    </Cell>
    <Cell>
     <Data>Select Map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectMap_c</Data>
    </Cell>
    <Cell>
     <Data>SELECT MAP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Normal_h</Data>
    </Cell>
    <Cell>
     <Data>Normal Mode - HUD and Target Assist are available</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPTrain_h</Data>
    </Cell>
    <Cell>
     <Data>Choose &quot;Train&quot; map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PrivateGame_h</Data>
    </Cell>
    <Cell>
     <Data>Create a non-ranked private game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Mapy_testowe/Multiplayer/multix</Data>
    </Cell>
    <Cell>
     <Data>Multix</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>Multiplayer/playground</Data>
    </Cell>
    <Cell>
     <Data>Playground</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RoundTime</Data>
    </Cell>
    <Cell>
     <Data>Round Time</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RoundTime_c</Data>
    </Cell>
    <Cell>
     <Data>ROUND TIME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_RoundTime_h</Data>
    </Cell>
    <Cell>
     <Data>Set match duration (in minutes)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FragLimit</Data>
    </Cell>
    <Cell>
     <Data>Kill Limit</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FragLimit_c</Data>
    </Cell>
    <Cell>
     <Data>KILL LIMIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_FragLimit_h</Data>
    </Cell>
    <Cell>
     <Data>Amount of kills ending a round</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ScoreLimit</Data>
    </Cell>
    <Cell>
     <Data>Score Limit</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ScoreLimit_c</Data>
    </Cell>
    <Cell>
     <Data>SCORE LIMIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ScoreLimit_h</Data>
    </Cell>
    <Cell>
     <Data>Amount of points ending a round</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamerCard</Data>
    </Cell>
    <Cell>
     <Data>Gamer Card</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamerCard_c</Data>
    </Cell>
    <Cell>
     <Data>GAMER CARD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamerCard_PS3</Data>
    </Cell>
    <Cell>
     <Data>View Player</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamerCard_c_PS3</Data>
    </Cell>
    <Cell>
     <Data>VIEW PLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Invite</Data>
    </Cell>
    <Cell>
     <Data>Invite Friends</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Invite_c</Data>
    </Cell>
    <Cell>
     <Data>INVITE FRIENDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MatchSettings</Data>
    </Cell>
    <Cell>
     <Data>Match Settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MatchSettings_c</Data>
    </Cell>
    <Cell>
     <Data>MATCH SETTINGS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MatchSettings_h</Data>
    </Cell>
    <Cell>
     <Data>Change match settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ChangeTeam</Data>
    </Cell>
    <Cell>
     <Data>Change Team</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ChangeTeam_c</Data>
    </Cell>
    <Cell>
     <Data>CHANGE TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ChangeTeam_h</Data>
    </Cell>
    <Cell>
     <Data>Change your team</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InviteParty</Data>
    </Cell>
    <Cell>
     <Data>Invite Xbox LIVE Party</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InviteParty_c</Data>
    </Cell>
    <Cell>
     <Data>INVITE XBOX LIVE PARTY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_InviteParty_h</Data>
    </Cell>
    <Cell>
     <Data>Invite every Xbox LIVE Party member</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeaveSession</Data>
    </Cell>
    <Cell>
     <Data>Exit Lobby</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeaveSession_c</Data>
    </Cell>
    <Cell>
     <Data>EXIT LOBBY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeaveSession_h</Data>
    </Cell>
    <Cell>
     <Data>Exit game lobby</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ToggleMute</Data>
    </Cell>
    <Cell>
     <Data>Toggle Mute Player</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ToggleMute_c</Data>
    </Cell>
    <Cell>
     <Data>TOGGLE MUTE PLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ToggleMute_h</Data>
    </Cell>
    <Cell>
     <Data>Toggle mute</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Kick</Data>
    </Cell>
    <Cell>
     <Data>Kick Player</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Kick_c</Data>
    </Cell>
    <Cell>
     <Data>KICK PLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Kick_h</Data>
    </Cell>
    <Cell>
     <Data>Kick player from server</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeaveLobbyTitle</Data>
    </Cell>
    <Cell>
     <Data>Leave Session</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeaveLobbyTitle_c</Data>
    </Cell>
    <Cell>
     <Data>LEAVE SESSION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_LeaveLobbyQuestion</Data>
    </Cell>
    <Cell>
     <Data>Do you really want to leave the session?</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GotoMainMenuHostQuestion</Data>
    </Cell>
    <Cell>
     <Data>Close session? All players in the lobby will be disconnected.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ShootingRange</Data>
    </Cell>
    <Cell>
     <Data>Shooting Range</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ShootingRange_c</Data>
    </Cell>
    <Cell>
     <Data>SHOOTING RANGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PlayerList_h</Data>
    </Cell>
    <Cell>
     <Data>Player list</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ServerList_h</Data>
    </Cell>
    <Cell>
     <Data>Server list</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ExperienceList_h</Data>
    </Cell>
    <Cell>
     <Data>Score list</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TopKillsList_h</Data>
    </Cell>
    <Cell>
     <Data>Top kills list</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_AccuracyList_h</Data>
    </Cell>
    <Cell>
     <Data>Accuracy list</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Accept_h</Data>
    </Cell>
    <Cell>
     <Data>Accept</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Invite_h</Data>
    </Cell>
    <Cell>
     <Data>Invite friends to game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamerCard_h</Data>
    </Cell>
    <Cell>
     <Data>View Gamer card</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GamerCard_h_PS3</Data>
    </Cell>
    <Cell>
     <Data>View player</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NoProfile</Data>
    </Cell>
    <Cell>
     <Data>Not logged in</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NoProfile_c</Data>
    </Cell>
    <Cell>
     <Data>NOT LOGGED IN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Profile</Data>
    </Cell>
    <Cell>
     <Data>Profile:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Profile_c</Data>
    </Cell>
    <Cell>
     <Data>PROFILE:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Profile_PS3</Data>
    </Cell>
    <Cell>
     <Data>User:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Profile_PS3_c</Data>
    </Cell>
    <Cell>
     <Data>USER:</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Host</Data>
    </Cell>
    <Cell>
     <Data>Start</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Host_c</Data>
    </Cell>
    <Cell>
     <Data>START</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Host_h</Data>
    </Cell>
    <Cell>
     <Data>Start match with these settings</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ShowPartyGames</Data>
    </Cell>
    <Cell>
     <Data>Show Party Games</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ShowPartyGames_c</Data>
    </Cell>
    <Cell>
     <Data>SHOW PARTY GAMES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ShowPartyGames_h</Data>
    </Cell>
    <Cell>
     <Data>Show party members&apos; games</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>xmb_invite_button</Data>
    </Cell>
    <Cell>
     <Data>Invite to Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>xmb_invite_sub</Data>
    </Cell>
    <Cell>
     <Data>SGW2 Invitation</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>xmb_invite_body</Data>
    </Cell>
    <Cell>
     <Data>I would like to play with you.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>xmb_friendrq_sub</Data>
    </Cell>
    <Cell>
     <Data>Friend Request</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>xmb_friendrq_body</Data>
    </Cell>
    <Cell>
     <Data>Would you like to be my Friend?</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>xmb_join_button</Data>
    </Cell>
    <Cell>
     <Data>Join Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_frontend</Data>
    </Cell>
    <Cell>
     <Data>In the menus</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_lobby</Data>
    </Cell>
    <Cell>
     <Data>In a Lobby</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_gameplay</Data>
    </Cell>
    <Cell>
     <Data>%1, %2</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_singleplayer</Data>
    </Cell>
    <Cell>
     <Data>Singleplayer</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_idle</Data>
    </Cell>
    <Cell>
     <Data>Idle</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_privatelobby</Data>
    </Cell>
    <Cell>
     <Data>In a Private Lobby</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_privatematch</Data>
    </Cell>
    <Cell>
     <Data>Private match</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>mp_rp_nanosuitshowroom</Data>
    </Cell>
    <Cell>
     <Data>Showroom</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectDifficulty</Data>
    </Cell>
    <Cell>
     <Data>Difficulty</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SelectDifficulty_c</Data>
    </Cell>
    <Cell>
     <Data>DIFFICULTY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MissionStatistics</Data>
    </Cell>
    <Cell>
     <Data>Mission Statistics</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MissionStatistics_c</Data>
    </Cell>
    <Cell>
     <Data>MISSION STATISTICS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_IngameContinue</Data>
    </Cell>
    <Cell>
     <Data>Continue</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_IngameContinue_c</Data>
    </Cell>
    <Cell>
     <Data>CONTINUE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_IngameContinue_h</Data>
    </Cell>
    <Cell>
     <Data>Continue</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SkipLevel</Data>
    </Cell>
    <Cell>
     <Data>Skip Mission</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SkipLevel_c</Data>
    </Cell>
    <Cell>
     <Data>SKIP MISSION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_SkipLevel_h</Data>
    </Cell>
    <Cell>
     <Data>Skip training</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGGame</Data>
    </Cell>
    <Cell>
     <Data>Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGGame_c</Data>
    </Cell>
    <Cell>
     <Data>GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGGame_h</Data>
    </Cell>
    <Cell>
     <Data>Choose between main game and DLC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGMap</Data>
    </Cell>
    <Cell>
     <Data>Map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGMap_c</Data>
    </Cell>
    <Cell>
     <Data>MAP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_CGMap_h</Data>
    </Cell>
    <Cell>
     <Data>Choose map</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Cancel_h</Data>
    </Cell>
    <Cell>
     <Data>Cancel</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLStartIn</Data>
    </Cell>
    <Cell>
     <Data>GAME START IN: %1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLStarting</Data>
    </Cell>
    <Cell>
     <Data>STARTING GAME...</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLWaitingPlayers</Data>
    </Cell>
    <Cell>
     <Data>WAITING FOR %1 MORE PLAYER(S)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLWaitingHost</Data>
    </Cell>
    <Cell>
     <Data>WAITING FOR HOST TO START THE GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLWaitingHostQuick</Data>
    </Cell>
    <Cell>
     <Data>WAITING FOR PLAYERS TO START THE GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLSearching</Data>
    </Cell>
    <Cell>
     <Data>SEARCHING...</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLJoining</Data>
    </Cell>
    <Cell>
     <Data>JOINING SESSION...</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_GLRoundStarts</Data>
    </Cell>
    <Cell>
     <Data>ROUND STARTS IN %1 SECONDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DeployIn</Data>
    </Cell>
    <Cell>
     <Data>DEPLOY IN %1 SECONDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Seconds</Data>
    </Cell>
    <Cell>
     <Data>SECONDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_KilledBy</Data>
    </Cell>
    <Cell>
     <Data>KILLED BY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Skip</Data>
    </Cell>
    <Cell>
     <Data>SKIP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Suicide</Data>
    </Cell>
    <Cell>
     <Data>SUICIDE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Statistics_X360</Data>
    </Cell>
    <Cell>
     <Data>Leaderboards</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Statistics_c_X360</Data>
    </Cell>
    <Cell>
     <Data>LEADERBOARDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Deploy</Data>
    </Cell>
    <Cell>
     <Data>Deploy</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Deploy_c</Data>
    </Cell>
    <Cell>
     <Data>DEPLOY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PrevLoadOut</Data>
    </Cell>
    <Cell>
     <Data>Previous Loadout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PrevLoadOut_c</Data>
    </Cell>
    <Cell>
     <Data>PREVIOUS LOADOUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NextLoadOut</Data>
    </Cell>
    <Cell>
     <Data>Next Loadout</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_NextLoadOut_c</Data>
    </Cell>
    <Cell>
     <Data>NEXT LOADOUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_DM</Data>
    </Cell>
    <Cell>
     <Data>Sarajevo Downtown</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_DM_c</Data>
    </Cell>
    <Cell>
     <Data>SARAJEVO DOWNTOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_DM_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Sarajevo Downtown&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_TD</Data>
    </Cell>
    <Cell>
     <Data>Sarajevo Downtown</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_TD_c</Data>
    </Cell>
    <Cell>
     <Data>SARAJEVO DOWNTOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_TD_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Sarajevo Downtown&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_SQ</Data>
    </Cell>
    <Cell>
     <Data>Sarajevo Downtown</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_SQ_c</Data>
    </Cell>
    <Cell>
     <Data>SARAJEVO DOWNTOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo_SQ_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Sarajevo Downtown&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_DM</Data>
    </Cell>
    <Cell>
     <Data>Temple Crossing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_DM_c</Data>
    </Cell>
    <Cell>
     <Data>TEMPLE CROSSING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_DM_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Temple Crossing&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_TD</Data>
    </Cell>
    <Cell>
     <Data>Temple Crossing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_TD_c</Data>
    </Cell>
    <Cell>
     <Data>TEMPLE CROSSING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_TD_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Temple Crossing&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_SQ</Data>
    </Cell>
    <Cell>
     <Data>Temple Crossing</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_SQ_c</Data>
    </Cell>
    <Cell>
     <Data>TEMPLE CROSSING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Tibet_SQ_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Temple Crossing&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC04_TD</Data>
    </Cell>
    <Cell>
     <Data>Resort</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC04_TD_c</Data>
    </Cell>
    <Cell>
     <Data>RESORT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC04_TD_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Resort&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC06_DM</Data>
    </Cell>
    <Cell>
     <Data>Tower Defense</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC06_DM_c</Data>
    </Cell>
    <Cell>
     <Data>TOWER DEFENSE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC06_DM_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Tower Defense&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC03_SQ</Data>
    </Cell>
    <Cell>
     <Data>Industrial District</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC03_SQ_c</Data>
    </Cell>
    <Cell>
     <Data>INDUSTRIAL DISTRICT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC03_SQ_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Industrial District&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC07_SQ</Data>
    </Cell>
    <Cell>
     <Data>Jungle Camping</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC07_SQ_c</Data>
    </Cell>
    <Cell>
     <Data>JUNGLE CAMPING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPDLC07_SQ_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Jungle Camping&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_endround_draw</Data>
    </Cell>
    <Cell>
     <Data>DRAW</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_endround_win</Data>
    </Cell>
    <Cell>
     <Data>YOU WIN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_endround_lose</Data>
    </Cell>
    <Cell>
     <Data>YOU LOSE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_time_remaining</Data>
    </Cell>
    <Cell>
     <Data>TIME REMAINING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_tdm_endround_win</Data>
    </Cell>
    <Cell>
     <Data>YOUR TEAM WON!</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_tdm_endround_lose</Data>
    </Cell>
    <Cell>
     <Data>YOUR TEAM LOST!</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_headshot</Data>
    </Cell>
    <Cell>
     <Data>+%1 HEADSHOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_kill</Data>
    </Cell>
    <Cell>
     <Data>+%1 KILL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_kill_assist</Data>
    </Cell>
    <Cell>
     <Data>+%1 KILL ASSIST</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_spot_assist</Data>
    </Cell>
    <Cell>
     <Data>+%1 SPOT ASSIST</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_distance_bonus</Data>
    </Cell>
    <Cell>
     <Data>+%1 DISTANCE BONUS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_aw50</Data>
    </Cell>
    <Cell>
     <Data>[AW50]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_barret_xm500</Data>
    </Cell>
    <Cell>
     <Data>[XM500]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_cheytac</Data>
    </Cell>
    <Cell>
     <Data>[M200 INTERVENTION]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_desert_eagle</Data>
    </Cell>
    <Cell>
     <Data>[DESERT EAGLE]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_dsr50</Data>
    </Cell>
    <Cell>
     <Data>[DSR-50]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_m14</Data>
    </Cell>
    <Cell>
     <Data>[MK14 EBR]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_m24</Data>
    </Cell>
    <Cell>
     <Data>[M24]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_remington</Data>
    </Cell>
    <Cell>
     <Data>[MSR]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_sigp220</Data>
    </Cell>
    <Cell>
     <Data>[P220]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_svd</Data>
    </Cell>
    <Cell>
     <Data>[SVD DRAGUNOV]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_vintorez</Data>
    </Cell>
    <Cell>
     <Data>[VSS VINTOREZ]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_knife</Data>
    </Cell>
    <Cell>
     <Data>[KNIFE]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_grenade</Data>
    </Cell>
    <Cell>
     <Data>[GRENADE]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_as50</Data>
    </Cell>
    <Cell>
     <Data>[AS50]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_asw338</Data>
    </Cell>
    <Cell>
     <Data>[ASW338]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_m40a3</Data>
    </Cell>
    <Cell>
     <Data>[M40A3]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_as50</Data>
    </Cell>
    <Cell>
     <Data>AS50</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_asw338</Data>
    </Cell>
    <Cell>
     <Data>ASW338</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_m40a3</Data>
    </Cell>
    <Cell>
     <Data>M40A3</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_aw50</Data>
    </Cell>
    <Cell>
     <Data>AW50</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_barret_xm500</Data>
    </Cell>
    <Cell>
     <Data>XM500</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_cheytac</Data>
    </Cell>
    <Cell>
     <Data>M200 INTERVENTION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_desert_eagle</Data>
    </Cell>
    <Cell>
     <Data>DESERT EAGLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_dsr50</Data>
    </Cell>
    <Cell>
     <Data>DSR-50</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_m14</Data>
    </Cell>
    <Cell>
     <Data>MK14 EBR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_m24</Data>
    </Cell>
    <Cell>
     <Data>M24</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_remington</Data>
    </Cell>
    <Cell>
     <Data>MSR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_sigp220</Data>
    </Cell>
    <Cell>
     <Data>P220</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_svd</Data>
    </Cell>
    <Cell>
     <Data>SVD DRAGUNOV</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_vintorez</Data>
    </Cell>
    <Cell>
     <Data>VSS VINTOREZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_knife</Data>
    </Cell>
    <Cell>
     <Data>KNIFE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_weapon_stats_grenade</Data>
    </Cell>
    <Cell>
     <Data>GRENADE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_as50_desc</Data>
    </Cell>
    <Cell>
     <Data>The AS50 is a .50 BMG sniper/anti-materiel rifle designed to engage targets using explosive or incendiary ammunition. Employing a gas operated semi-automatic action and muzzle brake, it allows for lower recoil and faster target acquisition than the AW50.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_asw338_desc</Data>
    </Cell>
    <Cell>
     <Data>The ASW338 is a .338 Lapua Magnum medium caliber rifle equipped with an integral muzzle brake and sound suppressor system. Standard barrel lengths are 20&quot; and 27&quot;, but custom lengths are also frequent to accommodate various sniping scenarios.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_m40a3_desc</Data>
    </Cell>
    <Cell>
     <Data>The M40A3 is a bolt-action sniper rifle with a Short Action .308 bolt face, 24-inch, 6-groove, 1:12&quot; match-grade heavy barrel and a modified 3-12 x 50 rifle scope with illuminated reticle. It served in Operation Iraqi Freedom.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_aw50_desc</Data>
    </Cell>
    <Cell>
     <Data>The AW50 is intended to engage a variety of targets including radar installations, light armored vehicles, field fortifications, boats and ammunition dumps.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_barret_xm500_desc</Data>
    </Cell>
    <Cell>
     <Data>The XM500 is a gas-operated, semi-automatic sniper/anti-materiel rifle. It is fed by a 10-round detachable box magazine situated behind the trigger in bullpup configuration.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_cheytac_desc</Data>
    </Cell>
    <Cell>
     <Data>The M200 Intervention is a bolt action sniper rifle capable of delivering sub-MOA accuracy at ranges of up to 2300 m, one of the longest ranges of all modern-day sniper rifles.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_desert_eagle_desc</Data>
    </Cell>
    <Cell>
     <Data>The Desert Eagle is a large-framed semi-automatic pistol which uses a gas-operated mechanism normally found in rifles, as opposed to more common short recoil or blow-back designs.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_dsr50_desc</Data>
    </Cell>
    <Cell>
     <Data>The DSR-50 is a bolt-action anti-materiel rifle with a hydraulic recoil buffer in the buttstock and an innovative muzzle attachment capable of firing a powerful .50 caliber round.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_m14_desc</Data>
    </Cell>
    <Cell>
     <Data>The MK14 EBR is a selective fire military rifle chambered for the 7.62x51mm NATO cartridge made with the intention of carrying out both designated marksman and CQB roles in combat.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_m24_desc</Data>
    </Cell>
    <Cell>
     <Data>The M24 is a bolt-action sniper rifle referred to as a &quot;weapons system&quot; because it consists of not only a firearm, but also a detachable telescopic sight and other accessories.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_remington_desc</Data>
    </Cell>
    <Cell>
     <Data>The MSR is a manually operated bolt-action rifle with a rotary locking bolt capable of caliber change, built upon an aluminum alloy &quot;chassis&quot;. Its effective firing range is 1500 m.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_sigp220_desc</Data>
    </Cell>
    <Cell>
     <Data>The P220 is a semi-automatic 7.65×21mm caliber pistol which uses the linkless cam short recoil action of self-loading with a double-action/single-action (DA/SA) trigger mechanism.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_svd_desc</Data>
    </Cell>
    <Cell>
     <Data>The SVD Dragunov is a semi-automatic sniper rifle with a short-stroke gas-piston system chambered in 7.62×54mmR. It was designed primarily as an infantry support weapon.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_vintorez_desc</Data>
    </Cell>
    <Cell>
     <Data>The VSS Vintorez (&quot;thread cutter&quot;) is a suppressed sniper rifle issued primarily for undercover operations, able to be stripped down for transport in a specially fitted briefcase.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_knife_desc</Data>
    </Cell>
    <Cell>
     <Data>A combat knife is a fighting knife designed solely for military use and primarily intended for hand-to-hand or close combat fighting or surprise lethal takedowns.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_grenade_desc</Data>
    </Cell>
    <Cell>
     <Data>A fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_SarajevoCivilianD</Data>
    </Cell>
    <Cell>
     <Data>SARAJEVO CIVILIAN - WOMAN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_AndersonPrisoner</Data>
    </Cell>
    <Cell>
     <Data>ANDERSON (BRIG ATTIRE)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_AmericanSoldierD</Data>
    </Cell>
    <Cell>
     <Data>AMERICAN SPEC OPS SNIPER </Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_MullahHassan</Data>
    </Cell>
    <Cell>
     <Data>MULLAH HASSAN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_SarajevoCivilianB</Data>
    </Cell>
    <Cell>
     <Data>SARAJEVO CIVILIAN - MAN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_MarinovRich</Data>
    </Cell>
    <Cell>
     <Data>MERINOV ELEGANT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_SarajevoCivilianA</Data>
    </Cell>
    <Cell>
     <Data>SARAJEVO CIVILIAN - OLD MAN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_SarajevoSniper</Data>
    </Cell>
    <Cell>
     <Data>SERBIAN SNIPER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_TropicalSoldierA</Data>
    </Cell>
    <Cell>
     <Data>PRIVATE MILITARY CONTRACTOR (TRICOLOR CAMO)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_anderson_ghillie</Data>
    </Cell>
    <Cell>
     <Data>ANDERSON (GHILLIE SUIT)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_anderson</Data>
    </Cell>
    <Cell>
     <Data>ANDERSON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_diaz</Data>
    </Cell>
    <Cell>
     <Data>DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_maddox</Data>
    </Cell>
    <Cell>
     <Data>MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_merinov</Data>
    </Cell>
    <Cell>
     <Data>MERINOV</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_marine_leader</Data>
    </Cell>
    <Cell>
     <Data>ASSAULT SUPPORT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_wheeler</Data>
    </Cell>
    <Cell>
     <Data>WHEELER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_marine</Data>
    </Cell>
    <Cell>
     <Data>TASK121 COMMANDO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_skin_jungle_soldier</Data>
    </Cell>
    <Cell>
     <Data>MERCENARY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_mp_skin_kalalo</Data>
    </Cell>
    <Cell>
     <Data>KALALO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_collectors</Data>
    </Cell>
    <Cell>
     <Data>Collectors Pack</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_collectors_desc</Data>
    </Cell>
    <Cell>
     <Data>Includes multiplayer characters: Diaz, Maddox, Merinov, Marine Team Leader and rifles: DSR-50 and VSS Vintorez.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_limited</Data>
    </Cell>
    <Cell>
     <Data>Limited Pack</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_limited_desc</Data>
    </Cell>
    <Cell>
     <Data>Includes multiplayer character Cole &quot;Sandman&quot; Anderson and the VSS Vintorez rifle.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_aw50</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order AW50</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_aw50_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer weapon) The AW50 is intended to engage a variety of targets including military installations and vehicles.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_kalalo</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order Kalalo</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_kalalo_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer skin) Filipino national. Shot-caller for Abu Sayyaf and international terrorist. A skilled guerilla fighter.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_m14</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order MK14 EBR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_m14_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer weapon) The MK14 EBR is a selective fire rifle designed to carry out both designated marksman and CQB roles.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_marine</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order Marine</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_marine_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer skin) Member of an infantry force that specializes in naval operations such as amphibious assault. Semper Fidelis!</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_soldier</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order Soldier</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_soldier_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer skin) Member of an international mercenary group, ex-military turned gun for hire.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_wheeler</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order Wheeler</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_wheeler_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer skin) Former Navy SEAL and a veteran of numerous special operations assignments all over the world, now General.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_guns</Data>
    </Cell>
    <Cell>
     <Data>Pre-Order Guns</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_xb_po_guns_desc</Data>
    </Cell>
    <Cell>
     <Data>Includes multiplayer rifles: AW50, DSR-50 and VSS Vintorez.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_m14</Data>
    </Cell>
    <Cell>
     <Data>MK14 DLC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_m14_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer weapon) The MK14 EBR is a selective fire rifle designed to carry out both designated marksman and CQB roles.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_vintorez</Data>
    </Cell>
    <Cell>
     <Data>VSS Vintorez</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_vintorez_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer weapon) The Vintorez (&quot;thread cutter&quot;) is a suppressed sniper rifle issued primarily for undercover operations.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_aw50</Data>
    </Cell>
    <Cell>
     <Data>AW50</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_aw50_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer weapon) The AW50 is intended to engage a variety of targets including military installations and vehicles.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_dsr</Data>
    </Cell>
    <Cell>
     <Data>DSR-50</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_dsr_desc</Data>
    </Cell>
    <Cell>
     <Data>(Multiplayer weapon) The DSR-50 is a bolt-action rifle with a muzzle attachment capable of firing a powerful .50 caliber round.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_weapons</Data>
    </Cell>
    <Cell>
     <Data>Weapons Pack</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_dlc_ps3_weapons_desc</Data>
    </Cell>
    <Cell>
     <Data>Includes multiplayer rifles: AW50, DSR-50 and VSS Vintorez.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SwitchTeam</Data>
    </Cell>
    <Cell>
     <Data>Switch Team</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SwitchTeam_c</Data>
    </Cell>
    <Cell>
     <Data>SWITCH TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_SwitchTeam_h</Data>
    </Cell>
    <Cell>
     <Data>Switch your team.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_teamName1</Data>
    </Cell>
    <Cell>
     <Data>Alpha</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_teamName1_c</Data>
    </Cell>
    <Cell>
     <Data>ALPHA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_teamName2</Data>
    </Cell>
    <Cell>
     <Data>Bravo</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_teamName2_c</Data>
    </Cell>
    <Cell>
     <Data>BRAVO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_teamName3</Data>
    </Cell>
    <Cell>
     <Data>Charlie</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_teamName3_c</Data>
    </Cell>
    <Cell>
     <Data>CHARLIE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mpsessionunavailable</Data>
    </Cell>
    <Cell>
     <Data>Game session no longer available.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_retrieveLBScores</Data>
    </Cell>
    <Cell>
     <Data>Retrieving Leaderboard Scores.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_failedtoloadRankings</Data>
    </Cell>
    <Cell>
     <Data>Failed to load rankings.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_HeadshotRatio</Data>
    </Cell>
    <Cell>
     <Data>Headshot ratio</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_HeadshotRatio_c</Data>
    </Cell>
    <Cell>
     <Data>HEADSHOT RATIO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TutDiff_Target</Data>
    </Cell>
    <Cell>
     <Data>Target Assist available only on Casual and Medium difficulty levels</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TutDiff_Target_c</Data>
    </Cell>
    <Cell>
     <Data>TARGET ASSIST AVAILIBLE ONLY ON CASUAL AND MEDIUM DIFFICULTY LEVELS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TutDiff_Conditions</Data>
    </Cell>
    <Cell>
     <Data>On Expert difficulty, these readings will help you estimate bullet drop</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_TutDiff_Conditions_c</Data>
    </Cell>
    <Cell>
     <Data>ON EXPERT DIFFICULTY, THESE READINGS WILL HELP YOU ESTIMATE BULLET DROP </Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Missions</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BasicCampaign</Data>
    </Cell>
    <Cell>
     <Data>Main Game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BasicCampaign_c</Data>
    </Cell>
    <Cell>
     <Data>MAIN GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo1</Data>
    </Cell>
    <Cell>
     <Data>Operation Archangel</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Sarajevo1_c</Data>
    </Cell>
    <Cell>
     <Data>OPERATION ARCHANGEL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo2</Data>
    </Cell>
    <Cell>
     <Data>And Justice For All</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo2_c</Data>
    </Cell>
    <Cell>
     <Data>AND JUSTICE FOR ALL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo3</Data>
    </Cell>
    <Cell>
     <Data>Ghosts of Sarajevo</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo3_c</Data>
    </Cell>
    <Cell>
     <Data>GHOSTS OF SARAJEVO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort1</Data>
    </Cell>
    <Cell>
     <Data>Resort 1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort1_c</Data>
    </Cell>
    <Cell>
     <Data>RESORT 1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort2</Data>
    </Cell>
    <Cell>
     <Data>Communication Breakdown</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort2_c</Data>
    </Cell>
    <Cell>
     <Data>COMMUNICATION BREAKDOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort3</Data>
    </Cell>
    <Cell>
     <Data>From Out Of Nowhere</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort3_c</Data>
    </Cell>
    <Cell>
     <Data>FROM OUT OF NOWHERE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort4</Data>
    </Cell>
    <Cell>
     <Data>Resort 4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort4_c</Data>
    </Cell>
    <Cell>
     <Data>RESORT 4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort5</Data>
    </Cell>
    <Cell>
     <Data>Leave No Man Behind</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort5_c</Data>
    </Cell>
    <Cell>
     <Data>LEAVE NO MAN BEHIND</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet1</Data>
    </Cell>
    <Cell>
     <Data>Knife In The Dark</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet1_c</Data>
    </Cell>
    <Cell>
     <Data>KNIFE IN THE DARK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet2</Data>
    </Cell>
    <Cell>
     <Data>Burning Bridges</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet2_c</Data>
    </Cell>
    <Cell>
     <Data>BURNING BRIDGES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet3</Data>
    </Cell>
    <Cell>
     <Data>Bad Karma</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet3_c</Data>
    </Cell>
    <Cell>
     <Data>BAD KARMA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet4</Data>
    </Cell>
    <Cell>
     <Data>No Loose Ends</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet4_c</Data>
    </Cell>
    <Cell>
     <Data>NO LOOSE ENDS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Training</Data>
    </Cell>
    <Cell>
     <Data>Training Camp</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Training_c</Data>
    </Cell>
    <Cell>
     <Data>TRAINING CAMP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort2_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Communication Breakdown&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort3_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;From Out Of Nowhere&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Resort5_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Leave No Man Behind&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo1_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Operation Archangel&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo2_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;And Justice For All&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Sarajevo3_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Ghosts of Sarajevo&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet1_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Knife In The Dark&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet2_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Burning Bridges&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet3_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;Bad Karma&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Tibet4_h</Data>
    </Cell>
    <Cell>
     <Data>Play &quot;No Loose Ends&quot;</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_Training_h</Data>
    </Cell>
    <Cell>
     <Data>Learn to play the game</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ShootingRange_h</Data>
    </Cell>
    <Cell>
     <Data>Practice your sniping skills on the shooting range</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_h</Data>
    </Cell>
    <Cell>
     <Data>Play the single player campaign</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group0</Data>
    </Cell>
    <Cell>
     <Data>Shooting Range</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group0_c</Data>
    </Cell>
    <Cell>
     <Data>SHOOTING RANGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group1</Data>
    </Cell>
    <Cell>
     <Data>Act I</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group1_c</Data>
    </Cell>
    <Cell>
     <Data>ACT I</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group2</Data>
    </Cell>
    <Cell>
     <Data>Act II</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group2_c</Data>
    </Cell>
    <Cell>
     <Data>ACT II</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group3</Data>
    </Cell>
    <Cell>
     <Data>Act III</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group3_c</Data>
    </Cell>
    <Cell>
     <Data>ACT III</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group0_h</Data>
    </Cell>
    <Cell>
     <Data>Shooting Range</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group1_h</Data>
    </Cell>
    <Cell>
     <Data>Campaign: Act I</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_BasicCampaign_Group2_h</Data>
    </Cell>
    <Cell>
     <Data>Campaign: Act II</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_BasicCampaign_Group3_h</Data>
    </Cell>
    <Cell>
     <Data>Campaign: Act III</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Multiplayer maps</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPHarbor</Data>
    </Cell>
    <Cell>
     <Data>Harbor</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPHarbor_c</Data>
    </Cell>
    <Cell>
     <Data>HARBOR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPResort</Data>
    </Cell>
    <Cell>
     <Data>Resort</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPResort_c</Data>
    </Cell>
    <Cell>
     <Data>RESORT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPTemple</Data>
    </Cell>
    <Cell>
     <Data>Temple</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPTemple_c</Data>
    </Cell>
    <Cell>
     <Data>TEMPLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPTrain</Data>
    </Cell>
    <Cell>
     <Data>Train</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPTrain_c</Data>
    </Cell>
    <Cell>
     <Data>TRAIN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPWarzone</Data>
    </Cell>
    <Cell>
     <Data>Warzone</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_MPWarzone_c</Data>
    </Cell>
    <Cell>
     <Data>WARZONE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Multiplayer messages</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Join_NoSessionTitle</Data>
    </Cell>
    <Cell>
     <Data>Host not found</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_round_starting_countdown</Data>
    </Cell>
    <Cell>
     <Data>ROUND WILL START IN %1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_auto_respawn_countdown</Data>
    </Cell>
    <Cell>
     <Data>AUTO-RESPAWN IN %1</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_player_joined</Data>
    </Cell>
    <Cell>
     <Data>PLAYER %1 JOINED THE GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mp_player_left</Data>
    </Cell>
    <Cell>
     <Data>PLAYER %1 LEFT THE GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Join_NoSessionMsg</Data>
    </Cell>
    <Cell>
     <Data>Couldn&apos;t locate host. Do you want to set up a game with these settings?</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>HUD</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Health</Data>
    </Cell>
    <Cell>
     <Data>Health</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_DeadMsg</Data>
    </Cell>
    <Cell>
     <Data>YOU ARE DEAD!</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_PressRessurect</Data>
    </Cell>
    <Cell>
     <Data>PRESS &quot;FIRE&quot; TO REVIVE PLAYER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_Objectives</Data>
    </Cell>
    <Cell>
     <Data>OBJECTIVES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_forb_area_warning</Data>
    </Cell>
    <Cell>
     <Data>LEAVING MISSION AREA!</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_work_in_progress</Data>
    </Cell>
    <Cell>
     <Data>E3 DEMO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_failed_helper</Data>
    </Cell>
    <Cell>
     <Data>PRESS [REVIVE] TO TRY AGAIN.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_failed</Data>
    </Cell>
    <Cell>
     <Data>MISSION FAILED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_failed_helper2</Data>
    </Cell>
    <Cell>
     <Data>FRIENDLIES COMPROMISED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_mission_failed_helper3</Data>
    </Cell>
    <Cell>
     <Data>YOUR PARTNER HAS BEEN KILLED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_mission_failed_helper4</Data>
    </Cell>
    <Cell>
     <Data>FRIENDLIES KILLED IN ACTION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_mission_failed_helper5</Data>
    </Cell>
    <Cell>
     <Data>YOU HAVE BEEN COMPROMISED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_mission_failed_helper6</Data>
    </Cell>
    <Cell>
     <Data>YOU HAVE LEFT MISSION AREA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_secret_collect</Data>
    </Cell>
    <Cell>
     <Data>SECRETS FOUND</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Use Texts</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_open_door</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO OPEN THE DOOR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_door</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO BREAK DOWN THE DOOR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_stealth</Data>
    </Cell>
    <Cell>
     <Data>PRESS [STEALTHKILL] TO PERFORM A STEALTH KILL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_melee</Data>
    </Cell>
    <Cell>
     <Data>PRESS [STEALTHKILL] FOR MELEE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_dogattack</Data>
    </Cell>
    <Cell>
     <Data>PRESS [STEALTHKILL] TO KILL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ladder</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO USE LADDER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_low_health</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USEMEDIKIT] TO USE A MEDKIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_secret</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP SECRET</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_medkit_pickup</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP MEDKIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_ammo_pickup</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP AMMO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_claymore_pickup</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP CLAYMORE MINE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_grenade_pickup</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP GRENADE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_item_pickup</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_enter_vehicle</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO ENTER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_climb</Data>
    </Cell>
    <Cell>
     <Data>CLIMB UP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_kick_door</Data>
    </Cell>
    <Cell>
     <Data>KICK DOOR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_open_door_location</Data>
    </Cell>
    <Cell>
     <Data>OPEN DOOR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_follow</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_go_to</Data>
    </Cell>
    <Cell>
     <Data>GO TO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_destroy</Data>
    </Cell>
    <Cell>
     <Data>DESTROY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_kill</Data>
    </Cell>
    <Cell>
     <Data>KILL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_plant</Data>
    </Cell>
    <Cell>
     <Data>PLANT C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_objective_complet</Data>
    </Cell>
    <Cell>
     <Data>OBJECTIVE COMPLETED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_enableengine</Data>
    </Cell>
    <Cell>
     <Data>PRESS [TOGGLESTANCE] TO ENABLE ENGINE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_disableengine</Data>
    </Cell>
    <Cell>
     <Data>PRESS [TOGGLESTANCE] TO DISABLE ENGINE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>ui_reload</Data>
    </Cell>
    <Cell>
     <Data>PRESS [RELOAD][RELOAD_PAD] TO RELOAD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_shoot</Data>
    </Cell>
    <Cell>
     <Data>SHOOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_plant_c4</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PLANT C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_detonate_c4</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO DETONATE CHARGES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_hide</Data>
    </Cell>
    <Cell>
     <Data>HIDE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_pickup</Data>
    </Cell>
    <Cell>
     <Data>PICK UP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_patrol</Data>
    </Cell>
    <Cell>
     <Data>PATROL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_mounted</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO USE HEAVY MACHINE GUN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_playgame</Data>
    </Cell>
    <Cell>
     <Data>PRESS [REVIVE] TO START GAME</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_snap_foto</Data>
    </Cell>
    <Cell>
     <Data>PRESS [ATTACK1] TO TAKE PHOTOGRAPH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_disable</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO DISABLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_grenade_full</Data>
    </Cell>
    <Cell>
     <Data>GRENADES FULL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_medkit_full</Data>
    </Cell>
    <Cell>
     <Data>MEDKITS FULL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_ammo_full</Data>
    </Cell>
    <Cell>
     <Data>AMMO FULL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>ui_claymore_full</Data>
    </Cell>
    <Cell>
     <Data>CLAYMORES FULL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial Texts</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Move</Data>
    </Cell>
    <Cell>
     <Data>TO MOVE AROUND USE [XI_MOVEY][MOVEFORWARD] [MOVEBACK] [MOVELEFT] [MOVERIGHT]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Look_Around</Data>
    </Cell>
    <Cell>
     <Data>USE [XI_ROTATEYAW][ROTATEYAW] TO LOOK AROUND</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Fire</Data>
    </Cell>
    <Cell>
     <Data>PRESS [ATTACK1] TO SHOOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Reload</Data>
    </Cell>
    <Cell>
     <Data>PRESS [RELOAD][RELOAD_PAD] TO RELOAD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Jump</Data>
    </Cell>
    <Cell>
     <Data>PRESS [JUMP] TO JUMP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Use_Hand_Greanade</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USEEXPLOSIVE] TO USE THE SELECTED ITEM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Inventory</Data>
    </Cell>
    <Cell>
     <Data>USE [] TO SELECT AN ITEM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Use</Data>
    </Cell>
    <Cell>
     <Data>PRESS THE ACTION BUTTON [USE]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Zoom</Data>
    </Cell>
    <Cell>
     <Data>PRESS [XI_ZOOM][ZOOM] TO AIM YOUR RIFLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Zoom_in_out</Data>
    </Cell>
    <Cell>
     <Data>PRESS [ZOOM_IN] TO ZOOM IN AND [ZOOM_OUT] TO ZOOM OUT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Nvision</Data>
    </Cell>
    <Cell>
     <Data>TO USE NIGHT VISION GOGGLES PRESS [NTVISION]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_NvisionAway</Data>
    </Cell>
    <Cell>
     <Data>TO PUT AWAY YOUR NIGHT VISION GOGGLES PRESS [NTVISION] AGAIN.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Tvision</Data>
    </Cell>
    <Cell>
     <Data>TO USE THERMAL VISION GOGGLES PRESS [NTVISION]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TvisionAway</Data>
    </Cell>
    <Cell>
     <Data>TO PUT AWAY YOUR THERMAL VISION GOGGLES PRESS [NTVISION] AGAIN.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Holdbreath</Data>
    </Cell>
    <Cell>
     <Data>PRESS [HOLDBREATH] TO HOLD BREATH.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Holdbreath_2</Data>
    </Cell>
    <Cell>
     <Data>USING [HOLDBREATH] TO HOLD BREATH WILL STEADY THE RETICLE AND GIVE YOU MORE TIME TO REACT FOR A BRIEF MOMENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Holdbreath_3</Data>
    </Cell>
    <Cell>
     <Data>USING [HOLDBREATH] TO HOLD BREATH WILL STEADY THE RETICLE FOR A BRIEF MOMENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Usemedkit</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USEMEDIKIT] TO USE A MEDKIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Usemedkit_LowHP</Data>
    </Cell>
    <Cell>
     <Data>YOU ARE CRITICALLY WOUNDED! PRESS [USEMEDIKIT] TO USE A MEDKIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Reload_LowAmmo</Data>
    </Cell>
    <Cell>
     <Data>YOU HAVE ONE BULLET LEFT IN THE CHAMBER. PRESS [RELOAD][RELOAD_PAD] TO CHANGE MAGAZINE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Stance</Data>
    </Cell>
    <Cell>
     <Data>FOR A SNIPER, STANCE IS KEY. PRESS [TOGGLESTANCE] TO CROUCH OR HOLD THE BUTTON TO GO PRONE FOR MAXIMUM STABILITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TriggerPull</Data>
    </Cell>
    <Cell>
     <Data>PRESS [ATTACK1] TO SHOOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TriggerPull_Reminder</Data>
    </Cell>
    <Cell>
     <Data>REMEMBER, CROUCH OR GO PRONE FOR MAXIMUM STABILITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TriggerPull_X360</Data>
    </Cell>
    <Cell>
     <Data>TO AVOID RECOIL, GENTLY SQUEEZE [ATTACK1]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TriggerPull_Reminder_X360</Data>
    </Cell>
    <Cell>
     <Data>REMEMBER, CROUCH OR GO PRONE FOR MAXIMUM STABILITY, THEN GENTLY SQUEEZE [ATTACK1] TO AVOID RECOIL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TriggerPull_PS3</Data>
    </Cell>
    <Cell>
     <Data>PRESS [ATTACK1] TO SHOOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_TriggerPull_Reminder_PS3</Data>
    </Cell>
    <Cell>
     <Data>REMEMBER, CROUCH OR GO PRONE FOR MAXIMUM STABILITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Crouch</Data>
    </Cell>
    <Cell>
     <Data>PRESS [TOGGLESTANCE] TO CROUCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Prone</Data>
    </Cell>
    <Cell>
     <Data>HOLD DOWN [TOGGLESTANCE] TO GO PRONE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Stand_Up</Data>
    </Cell>
    <Cell>
     <Data>HOLD DOWN [SPRINT] OR [TOGGLESTANCE] TO STAND UP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Binoculars</Data>
    </Cell>
    <Cell>
     <Data>PRESS [BINOCULARS] TO USE YOUR BINOCULARS AND HIGHLIGHT ENEMIES ON THE HUD.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_BinocularsAway</Data>
    </Cell>
    <Cell>
     <Data>TO PUT AWAY YOUR BINOCULARS PRESS [BINOCULARS] AGAIN.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_AI_Bar</Data>
    </Cell>
    <Cell>
     <Data>THE VISIBILITY BAR SHOWS YOUR STEALTH LEVEL. IF IT&apos;S FILLED, YOU HAVE BEEN SPOTTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Ai_Bar_2</Data>
    </Cell>
    <Cell>
     <Data>IF THE VISIBILITY BAR IS GOING DOWN, THE ENEMY STILL HAS AN IDEA OF YOUR CURRENT POSITION.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_How_To_Hide</Data>
    </Cell>
    <Cell>
     <Data>USE COVER AND NATURAL FOLIAGE TO REMAIN STEALTHY. CROUCH OR PRONE FOR MAXIMUM CONCEALMENT.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Stealthkill</Data>
    </Cell>
    <Cell>
     <Data>SILENTLY APPROACH THE ENEMY FROM BEHIND TO PERFORM A STEALTH KILL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Stealthkill_2</Data>
    </Cell>
    <Cell>
     <Data>PRESS [STEALTHKILL] TO PERFORM A STEALTH KILL.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Stealthkill_3</Data>
    </Cell>
    <Cell>
     <Data>WHEN GOING IN FOR A STEALTH KILL OR IN TIGHT SPACES, YOUR HANDGUN IS THE PERFECT BACKUP [NEXTITEM]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Lean_Up</Data>
    </Cell>
    <Cell>
     <Data>PRESS [JUMP] TO LEAN OUT OF COVER.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Sprint</Data>
    </Cell>
    <Cell>
     <Data>PRESS [SPRINT] TO SPRINT.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Slide</Data>
    </Cell>
    <Cell>
     <Data>PRESS [TOGGLESTANCE] TO SLIDE WHILE SPRINTING.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Bullet_Penetration</Data>
    </Cell>
    <Cell>
     <Data>A HIGH CALIBER RIFLE CAN PENETRATE WALLS AND OTHER SOLID OBJECTS.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Grenade_belt</Data>
    </Cell>
    <Cell>
     <Data>YOU CAN TRY TO SHOOT A GRENADE ATTACHED TO AN ENEMY&apos;S BELT.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_objective</Data>
    </Cell>
    <Cell>
     <Data>YOU CAN SEE YOUR CURRENT OBJECTIVES BY PRESSING [OBJECTIVES]</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Change_weapon</Data>
    </Cell>
    <Cell>
     <Data>PRESS [NEXTITEM] TO SWITCH YOUR WEAPON.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_C4</Data>
    </Cell>
    <Cell>
     <Data>HOLD DOWN [] TO DETONATE A SET C4 CHARGE. YOU CAN DO THAT REGARDLESS OF CURRENTLY SELECTED ITEM.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Shoot</Data>
    </Cell>
    <Cell>
     <Data>KEEP RETICLE ON TARGET FOR TARGET ASSIST (RED DOT SHOWS PRECISE POINT OF IMPACT)</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Hard_Wind</Data>
    </Cell>
    <Cell>
     <Data>THE WIND INDICATOR SHOWS ITS CURRENT SPEED AND DIRECTION.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Hard_rangefinder</Data>
    </Cell>
    <Cell>
     <Data>THE RANGEFINDER SHOWS THE CURRENT DISTANCE TO YOUR TARGET.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>mwheel_up</Data>
    </Cell>
    <Cell>
     <Data>MOUSE WHEEL UP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>mwheel_down</Data>
    </Cell>
    <Cell>
     <Data>MOUSE WHEEL DOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Pickup_Weapon</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO PICK UP ITEM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Climb_UP</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO CLIMB UP</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>Tutorial_Climb_DN</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO CLIMB DOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_SmokeGrenade</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO THROW A SMOKE GRENADE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_SnipingSpot</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO SET UP ON THE SNIPING SPOT.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_StandUp</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO STAND UP.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Binoculars2</Data>
    </Cell>
    <Cell>
     <Data>PRESS [BINOCULARS] TO USE BINOCULARS.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_ClaymoreChange</Data>
    </Cell>
    <Cell>
     <Data>PRESS [NEXTEQUIP] OR [PREVEQUIP] TO SWITCH TO CLAYMORE MINES.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_GrenadeChange</Data>
    </Cell>
    <Cell>
     <Data>PRESS [NEXTEQUIP] OR [PREVEQUIP] TO SWITCH TO FRAG GRENADES.</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_ClaymoreSet</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USEEXPLOSIVE] TO SET THE MINE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_JumpDown</Data>
    </Cell>
    <Cell>
     <Data>PRESS [USE] TO JUMP DOWN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_ClearArea</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE ALL TARGETS IN THE MARKED AREA TO PROCEED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tutorial_Drowning</Data>
    </Cell>
    <Cell>
     <Data>SWIM TO SURFACE BEFORE YOU RUN OUT OF AIR</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>DemoHint_follow</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW YOUR SPOTTER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>DemoHint_listen</Data>
    </Cell>
    <Cell>
     <Data>TO AVOID BEING COMPROMISED, FOLLOW THE SPOTTER&apos;S INSTRUCTIONS PRECISELY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>DemoHint_AA</Data>
    </Cell>
    <Cell>
     <Data>PROCEED TO AA GUNS AND PLANT C4 TO DESTROY THEM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>DemoHint_C4</Data>
    </Cell>
    <Cell>
     <Data>PLANT C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>DemoHint_Tower</Data>
    </Cell>
    <Cell>
     <Data>PROCEED TO WATER TOWER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Mission Failed</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Fail_Sarajevo2_MerinovDied</Data>
    </Cell>
    <Cell>
     <Data>MERINOV HAS DIED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Fail_Tibet4_Disarmed</Data>
    </Cell>
    <Cell>
     <Data>THE C4 ON THE BIO-AGENT HAS BEEN DISARMED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>Fail_Sarajevo2_Pics</Data>
    </Cell>
    <Cell>
     <Data>INSUFFICIENT PICTURES WERE TAKEN</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Fail_Sarajevo3_Escape</Data>
    </Cell>
    <Cell>
     <Data>MERINOV AND MADDOX HAVE ESCAPED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Mission Objectives</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_clear_area</Data>
    </Cell>
    <Cell>
     <Data>CLEAR AREA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Objective_ClearArea</Data>
    </Cell>
    <Cell>
     <Data>CLEAR AREA</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj1</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj2</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH ON THE WATER TOWER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj3</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE ENEMIES IN THE TRAIN STATION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj4</Data>
    </Cell>
    <Cell>
     <Data>GET DOWN FROM THE TOWER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj5</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj6</Data>
    </Cell>
    <Cell>
     <Data>PLANT C4 ON THE AA GUNS AND DESTROY THEM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj7</Data>
    </Cell>
    <Cell>
     <Data>RENDEZVOUS WITH MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj8</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj9</Data>
    </Cell>
    <Cell>
     <Data>COVER MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_1_Obj10</Data>
    </Cell>
    <Cell>
     <Data>RENDEZVOUS WITH CIA CONTACT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj1</Data>
    </Cell>
    <Cell>
     <Data>REACH THIRD FLOOR TO TAKE THE PICTURES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj2</Data>
    </Cell>
    <Cell>
     <Data>PHOTOGRAPH EVIDENCE OF GENOCIDE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj3</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW MERINOV</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj4</Data>
    </Cell>
    <Cell>
     <Data>COVER MERINOV</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj5</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE GARAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj6</Data>
    </Cell>
    <Cell>
     <Data>SABOTAGE THE BREAKER BOX UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj7</Data>
    </Cell>
    <Cell>
     <Data>GET OUT OF THE GARAGE UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj8</Data>
    </Cell>
    <Cell>
     <Data>ESCAPE THE GARAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj9</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE PARK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj10</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW MADDOX AND ELIMINATE CALLED OUT TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj11</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE HEAVY MACHINE GUNNER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj12</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj13</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE MARKO VLADIC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj14</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE VLADIC&apos;S GUARD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj15</Data>
    </Cell>
    <Cell>
     <Data>DEFEAT VLADIC</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj16</Data>
    </Cell>
    <Cell>
     <Data>GET OUT OF THE BUILDING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj17</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE ENEMY REINFORCEMENTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_2_Obj18</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE ALL ENEMIES IN THE GARAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj1</Data>
    </Cell>
    <Cell>
     <Data>RETRIEVE YOUR EQUIPMENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj2</Data>
    </Cell>
    <Cell>
     <Data>ESCAPE THE SCHOOL BUILDING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj3</Data>
    </Cell>
    <Cell>
     <Data>REACH THE LIBRARY BUILDING UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj4</Data>
    </Cell>
    <Cell>
     <Data>FIGHT THROUGH TO THE LIBRARY BUILDING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj5</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE LIBRARY BUILDING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj6</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE APARTMENT BUILDING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj7</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE SNIPERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj8</Data>
    </Cell>
    <Cell>
     <Data>GET OUT OF THE BUILDING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj9</Data>
    </Cell>
    <Cell>
     <Data>GET OUT OF THE STREET AND REACH THE SEWERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj10</Data>
    </Cell>
    <Cell>
     <Data>REACH THE PARK THROUGH THE SEWERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj11</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE PARK UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj12</Data>
    </Cell>
    <Cell>
     <Data>FIGHT THROUGH THE PARK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj13</Data>
    </Cell>
    <Cell>
     <Data>REACH THE HOTEL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj14</Data>
    </Cell>
    <Cell>
     <Data>PREPARE FOR ENEMY REINFORCEMENTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj15</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE ENEMY REINFORCEMENTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj16</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Sarajevo_3_Obj17</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE CARL MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj1</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj2</Data>
    </Cell>
    <Cell>
     <Data>REMAIN UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj3</Data>
    </Cell>
    <Cell>
     <Data>CLEAR THE AREA OF ENEMY PRESENCE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj4</Data>
    </Cell>
    <Cell>
     <Data>ENGAGE ALL TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj5</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ AND ELIMINATE CALLED OUT TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj6</Data>
    </Cell>
    <Cell>
     <Data>ENGAGE ALL TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj7</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE VILLAGE UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj8</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj9</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj10</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE CALLED OUT TARGETS AND STAY UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj11</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj12</Data>
    </Cell>
    <Cell>
     <Data>PLANT THE C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj13</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj14</Data>
    </Cell>
    <Cell>
     <Data>DETONATE THE C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj15</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj16</Data>
    </Cell>
    <Cell>
     <Data>BLOW UP THE TRUCK’S FUEL TANK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj17</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj18</Data>
    </Cell>
    <Cell>
     <Data>CLEAR THE AREA OF ENEMY PRESENCE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj19</Data>
    </Cell>
    <Cell>
     <Data>SWIM INTO THE UNDERGROUND PASS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj20</Data>
    </Cell>
    <Cell>
     <Data>REACH THE CHURCH TOWER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj21</Data>
    </Cell>
    <Cell>
     <Data>COVER THE ASSAULT TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj22</Data>
    </Cell>
    <Cell>
     <Data>STAY UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj23</Data>
    </Cell>
    <Cell>
     <Data>COVER DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj24</Data>
    </Cell>
    <Cell>
     <Data>SAVE DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_2_Obj25</Data>
    </Cell>
    <Cell>
     <Data>COVER THE ASSAULT TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj1</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH THROUGH THE CAVES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj2</Data>
    </Cell>
    <Cell>
     <Data>LOCATE THE CAPTURED FRIENDLY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj3</Data>
    </Cell>
    <Cell>
     <Data>COVER THE ASSAULT TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj4</Data>
    </Cell>
    <Cell>
     <Data>BLOW UP THE FUEL TANK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj5</Data>
    </Cell>
    <Cell>
     <Data>COVER THE ASSAULT TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj6</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMY HOLDING THE HOSTAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj7</Data>
    </Cell>
    <Cell>
     <Data>REACH THE SOUTHERN SIDE OF THE RESORT THROUGH THE CAVES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj8</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH ON THE VILLA TERRACE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj9</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES ON THE ROAD</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj10</Data>
    </Cell>
    <Cell>
     <Data>CHOOSE THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj11</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH IN THE OLD OBSERVATORY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj12</Data>
    </Cell>
    <Cell>
     <Data>PREPARE AN AMBUSH FOR THE ENEMY CONVOY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj13</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OBSERVATORY BUILDING UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj14</Data>
    </Cell>
    <Cell>
     <Data>DISTRACT THE ENEMIES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj15</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH ON THE VISTA POINT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj16</Data>
    </Cell>
    <Cell>
     <Data>WAIT FOR AN OPPORTUNITY TO ATTACK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj17</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMY PATROLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj18</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES IN THE OUTPOST</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj19</Data>
    </Cell>
    <Cell>
     <Data>REACH THE VISTA POINT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj20</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES IN THE OVER WATCH VICINITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj21</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj22</Data>
    </Cell>
    <Cell>
     <Data>WAIT FOR BOTH PARTIES TO ARRIVE AT THE TRANSACTION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj23</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES ON THE PIER UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj24</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES ON THE YACHT UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj25</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES ON THE BEACH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj26</Data>
    </Cell>
    <Cell>
     <Data>SHOOT THE BREAKER BOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj27</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES BY THE POOL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_3_Obj28</Data>
    </Cell>
    <Cell>
     <Data>COVER THE ASSAULT TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj1</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW THE BIO-AGENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj2</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES ON THE BEACH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj3</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW THE BIO-AGENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj4</Data>
    </Cell>
    <Cell>
     <Data>REACH THE BUNKER UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj5</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES BLOCKING YOUR ROUTE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj6</Data>
    </Cell>
    <Cell>
     <Data>FIGHT THROUGH THE ENEMY PATROLS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj7</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE OUTPOST UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj8</Data>
    </Cell>
    <Cell>
     <Data>FIGHT THROUGH THE OUTPOST</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj9</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMY LOOKOUTS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj10</Data>
    </Cell>
    <Cell>
     <Data>JUMP INTO THE WATER</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj11</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES IN THE HOUSE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj12</Data>
    </Cell>
    <Cell>
     <Data>REACH THE LOWER CABLE CAR STATION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj13</Data>
    </Cell>
    <Cell>
     <Data>REACH THE HIGHER CABLE CAR STATION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj14</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES IN THE STATION&apos;S VICINITY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj15</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW THE BIO-AGENT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj16</Data>
    </Cell>
    <Cell>
     <Data>LOCATE THE BIO-AGENT AND CAPTURED FRIENDLIES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj17</Data>
    </Cell>
    <Cell>
     <Data>COVER DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj18</Data>
    </Cell>
    <Cell>
     <Data>SWITCH POSITION TO COVER DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj19</Data>
    </Cell>
    <Cell>
     <Data>COVER DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Resort_5_Obj20</Data>
    </Cell>
    <Cell>
     <Data>ESCAPE THE ENEMY PURSUIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj1</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE VILLAGE UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj2</Data>
    </Cell>
    <Cell>
     <Data>FIGHT THROUGH THE VILLAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj3</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj4</Data>
    </Cell>
    <Cell>
     <Data>PLANT CLAYMORE MINES AND ELIMINATE THE ENEMIES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj5</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj6</Data>
    </Cell>
    <Cell>
     <Data>GET THROUGH THE VILLAGE UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj7</Data>
    </Cell>
    <Cell>
     <Data>FIGHT THROUGH THE VILLAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj8</Data>
    </Cell>
    <Cell>
     <Data>RENDEZVOUS WITH DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj9</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj10</Data>
    </Cell>
    <Cell>
     <Data>EAVESDROP ON THE ENEMY CONVERSATION</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj11</Data>
    </Cell>
    <Cell>
     <Data>REACH THE COMMUNICATIONS POST</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_1_Obj12</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE ALL ENEMIES IN THE VILLAGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj1</Data>
    </Cell>
    <Cell>
     <Data>RETRIEVE YOUR WEAPON UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj2</Data>
    </Cell>
    <Cell>
     <Data>PICK UP YOUR WEAPON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj3</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE SEARCHLIGHT AND ITS CREW</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj4</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj5</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj6</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj7</Data>
    </Cell>
    <Cell>
     <Data>RENDEZVOUS WITH DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj8</Data>
    </Cell>
    <Cell>
     <Data>PLANT THE C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj9</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj10</Data>
    </Cell>
    <Cell>
     <Data>DETONATE THE C4</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_2_Obj11</Data>
    </Cell>
    <Cell>
     <Data>ESCAPE THE CAVES</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj1</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ AND ELIMINATE CALLED OUT TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj2</Data>
    </Cell>
    <Cell>
     <Data>REACH THE OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj3</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES IN THE TEMPLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj4</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj5</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ENEMIES IN THE SQUARE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj6</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE CALLED OUT TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj7</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ AND ELIMINATE CALLED OUT TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj8</Data>
    </Cell>
    <Cell>
     <Data>REACH OVER WATCH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj9</Data>
    </Cell>
    <Cell>
     <Data>COVER THE ASSAULT TEAM</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_3_Obj10</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE CHOPPER PILOT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj1</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj2</Data>
    </Cell>
    <Cell>
     <Data>BLOW UP THE FUEL TANK</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj3</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj4</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW MADDOX’S TRAIL</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj5</Data>
    </Cell>
    <Cell>
     <Data>ASSIST DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj6</Data>
    </Cell>
    <Cell>
     <Data>FOLLOW DIAZ</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj7</Data>
    </Cell>
    <Cell>
     <Data>BLOW UP THE FUEL CANISTERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj8</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE MORTAR TEAMS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj9</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE THE ELITE SNIPERS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj10</Data>
    </Cell>
    <Cell>
     <Data>ELIMINATE CARL MADDOX</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Tibet_4_Obj11</Data>
    </Cell>
    <Cell>
     <Data>COVER THE BIO-AGENT CASE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell>
     <Data>u</Data>
    </Cell>
    <Cell>
     <Data>Training_Obj1</Data>
    </Cell>
    <Cell>
     <Data>GET A RIFLE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj2</Data>
    </Cell>
    <Cell>
     <Data>USE MED-KIT</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj3</Data>
    </Cell>
    <Cell>
     <Data>REPORT TO SERGEANT FORESTER FOR WEAPONS TRAINING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj4</Data>
    </Cell>
    <Cell>
     <Data>REACH THE SHOOTING RANGE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj7</Data>
    </Cell>
    <Cell>
     <Data>HIT MARKED TRAINING TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj11</Data>
    </Cell>
    <Cell>
     <Data>CLEAR MARKED AREA OF ALL TARGETS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj13</Data>
    </Cell>
    <Cell>
     <Data>THROW GRENADE AT TARGET</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj15</Data>
    </Cell>
    <Cell>
     <Data>SET MINE IN TARGET&apos;S PATH</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj16</Data>
    </Cell>
    <Cell>
     <Data>GET SOME SAFE DISTANCE FROM THE MINE</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj17</Data>
    </Cell>
    <Cell>
     <Data>REPORT TO CAPTAIN BLAKE FOR FIELD TRAINING</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj18</Data>
    </Cell>
    <Cell>
     <Data>SURVEY YOUR SURROUNDINGS USING BINOCULARS</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj19</Data>
    </Cell>
    <Cell>
     <Data>REACH THE HOUSE UNDETECTED</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Training_Obj20</Data>
    </Cell>
    <Cell>
     <Data>SILENTLY TAKE OUT THE VIP TARGET</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>Mission info</Data>
    </Cell>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Resort2</Data>
    </Cell>
    <Cell>
     <Data>OPERATION &quot;QUARTERBACK&quot;{1}\nCOASTAL REGION OF THE PHILIPPINES{1}\nTIME: 1600 HRS JULIET{2}\nONE WEEK AGO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Resort3</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} PHILIPPINES{1}\nTIME:{1} 2400 HRS JULIET{2}\nSIX DAYS AGO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Resort3_night</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} PHILIPPINES{1}\nTIME:{1} 0300 HRS JULIET{2}\nSIX DAYS AGO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Resort5</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} PHILIPPINES{1}\nTIME:{1} 0600 HRS JULIET{2}\nSIX DAYS AGO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Sarajevo1</Data>
    </Cell>
    <Cell>
     <Data>OPERATION &quot;ARCHANGEL&quot;{1}\nSARAJEVO{0.5}, BOSNIA{1}\nTIME: 1500 HRS JULIET{2}\nAPRIL 14, 1993</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Sarajevo2</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} SARAJEVO{0.5}, BOSNIA{1}\nTIME:{1} 1600 HRS JULIET{2}\nAPRIL 14, 1993</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Sarajevo3</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} SARAJEVO{0.5}, BOSNIA{1}\nTIME:{1} 1800 HRS JULIET{2}\nAPRIL 14, 1993</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Tibet1</Data>
    </Cell>
    <Cell>
     <Data>OPERATION &quot;THUNDERHEAD&quot;{1}\nTIBETAN BORDER ZONE{1}\nTIME: 0300 HRS JULIET{2}\nPRESENT DAY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Tibet1_jail</Data>
    </Cell>
    <Cell>
     <Data>ARMY REGIONAL CONFINEMENT FACILITY{1}\nFORT CARSON, COLORADO, USA{1}\nTIME: 0800 HRS JULIET{2}\n24 HRS AGO</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Tibet2</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} TIBET{1}\nTIME:{1} 0600 HRS JULIET{2}\nPRESENT DAY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Tibet3</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} TIBET{1}\nTIME:{1} 1100 HRS JULIET{2}\nPRESENT DAY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Tibet4</Data>
    </Cell>
    <Cell>
     <Data>LOCATION:{1} TIBET{1}\nTIME:{1} 1500 HRS JULIET{2}\nPRESENT DAY</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>info_Training</Data>
    </Cell>
    <Cell>
     <Data>&quot;THE PIT&quot; TIER-1 OPS TRAINING CAMP{1}\nUSA{1}, EXACT LOCATION CLASSIFIED{1}\nTIME: 1000 HRS JULIET{1}\nCAPTAIN COLE &quot;SANDMAN&quot; ANDERSON</Data>
    </Cell>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell/>
    <Cell/>
    <Cell/>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_01</Data>
    </Cell>
    <Cell>
     <Data>This is gonna end badly, just like Sarajevo...</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_02</Data>
    </Cell>
    <Cell>
     <Data>Sergeants Anderson and Maddox.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_03</Data>
    </Cell>
    <Cell>
     <Data>We’ve got a major shit sandwich shaping up in Bosnia.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_04</Data>
    </Cell>
    <Cell>
     <Data>Rendezvous with a CIA asset on the ground. A local hustler, name of Merinov.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_05</Data>
    </Cell>
    <Cell>
     <Data>The one and only. You have heard of me?</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_06</Data>
    </Cell>
    <Cell>
     <Data>The ghosts of Vladic&apos;s victims demand justice.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_07</Data>
    </Cell>
    <Cell>
     <Data>Fucking animals! We should go over there and kill them all. Fuck Wheeler&apos;s mission!</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_08</Data>
    </Cell>
    <Cell>
     <Data>I need you to get your game face on, right now. We can&apos;t afford any mistakes.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_09</Data>
    </Cell>
    <Cell>
     <Data>You should have learned to relax and enjoy life. Now it&apos;s too late.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_10</Data>
    </Cell>
    <Cell>
     <Data>Time to take down the Grim Reaper... One shot. Make it count.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_11</Data>
    </Cell>
    <Cell>
     <Data>You can&apos;t be serious...</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_12</Data>
    </Cell>
    <Cell>
     <Data>Pull the trigger!</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_13</Data>
    </Cell>
    <Cell>
     <Data>Face it, Sergeant.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_14</Data>
    </Cell>
    <Cell>
     <Data>God damn it.</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_15</Data>
    </Cell>
    <Cell>
     <Data>PRESENT DAY</Data>
    </Cell>
   </Row>
   <Row>
    <Cell/>
    <Cell>
     <Data>301_Dream_16</Data>
    </Cell>
    <Cell>
     <Data>APRIL 14, 1993</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Wheeler</Data>
    </Cell>
    <Cell>
     <Data>WHEELER</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Anderson</Data>
    </Cell>
    <Cell>
     <Data>ANDERSON</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Diaz</Data>
    </Cell>
    <Cell>
     <Data>DIAZ</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Maddox</Data>
    </Cell>
    <Cell>
     <Data>MADDOX</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Vance</Data>
    </Cell>
    <Cell>
     <Data>VANCE</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_SerbianSoldier</Data>
    </Cell>
    <Cell>
     <Data>SERBIAN SOLDIER</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Sanders</Data>
    </Cell>
    <Cell>
     <Data>SANDERS</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_Merinov</Data>
    </Cell>
    <Cell>
     <Data>MERINOV</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_SerbianSoldierA</Data>
    </Cell>
    <Cell>
     <Data>SOLDIER</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_SerbianSoldierB</Data>
    </Cell>
    <Cell>
     <Data>SOLDIER</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_ArabicSoldierA</Data>
    </Cell>
    <Cell>
     <Data>MERCENARY</Data>
    </Cell>
   </Row>
   <Row>
    <Cell ss:Index="2">
     <Data>sub_ArabicSoldierB</Data>
    </Cell>
    <Cell>
     <Data>MERCENARY</Data>
    </Cell>
   </Row>
  </Table>
  <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel">
   <PageSetup>
    <Layout/>
    <Header x:Data="&amp;LTime restriction sample script"/>
    <Footer x:Data="Page &amp;P"/>
    <PageMargins/>
   </PageSetup>
   <Unsynced/>
   <Print>
    <ValidPrinterInfo/>
    <PaperSizeIndex>9</PaperSizeIndex>
    <Scale>70</Scale>
    <HorizontalResolution>600</HorizontalResolution>
    <VerticalResolution>600</VerticalResolution>
   </Print>
   <Selected/>
   <TopRowVisible>513</TopRowVisible>
   <Panes>
    <Pane>
     <Number>3</Number>
     <ActiveRow>547</ActiveRow>
     <ActiveCol>2</ActiveCol>
    </Pane>
   </Panes>
   <ProtectObjects>False</ProtectObjects>
   <ProtectScenarios>False</ProtectScenarios>
  </WorksheetOptions>
 </Worksheet>
</Workbook>